noch ein niemand
26.01.2009, 16:04
Ich wollte mein Schwimmevent ein bisschen aufpeppen, indem ich
Geschwindigkeit und Animation ändere wenn der Held ins Wasser geht.
Leider funktioniert das irgendwie nicht....
Sobald der Held im Wasser war fängt es an zu wirken, alledrings hört
er nicht mehr auf keine Animation anzuzeigen und schnell zu sein
nachdem er wieder an Land ist.Es geht also an, aber net mehr aus!
Hier ist das Common Event:
<>Branch if Switch [0571:inwater] is ON
<>Jump to Label: 1
<>
: End
<>Variable Oper: [0216:x] Set, Hero X Coord.
<>Variable Oper: [0217:y] Set, Hero Y Coord.
<>Store Terrain ID; (V[216],V[217]), [215:terrainID]
<>Branch if Var [215:terrainID] is 2
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 3
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 6
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 7
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 8
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 10
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 11
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 12
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 13
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Switch [0571:inwater] is ON
<>Jump to Label: 1
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>Jump to Label: 2
<>Label: 1
<>Branch if Var [215:terrainID] is 1
<>Move Event: Hero, Start Animation, Phasing Mode OFF, Decrease Move Speed
<>Switch Operation; [0571:inwater] OFF
<>
: Else Handler
<>Branch if Var [215:terrainID] is 4
<>Move Event: Hero, Start Animation, Phasing Mode OFF, Decrease Move Speed
<>Switch Operation; [0571:inwater] OFF
<>
: Else Handler
<>Branch if Var [215:terrainID] is 5
<>Move Event: Hero, Start Animation, Phasing Mode OFF, Decrease Move Speed
<>Switch Operation; [0571:inwater] OFF
<>
: Else Handler
<>Branch if Var [215:terrainID] is 9
<>Move Event: Hero, Start Animation, Phasing Mode OFF, Decrease Move Speed
<>Switch Operation; [0571:inwater] OFF
<>
: Else Handler
<>Jump to Label: 2
<>
: End
<>
: End
<>
: End
<>
: End
<>Label: 2
<>Wait: 0.5 Sec
<>
Wäre super wenn mir einer helfen könnte...
Geschwindigkeit und Animation ändere wenn der Held ins Wasser geht.
Leider funktioniert das irgendwie nicht....
Sobald der Held im Wasser war fängt es an zu wirken, alledrings hört
er nicht mehr auf keine Animation anzuzeigen und schnell zu sein
nachdem er wieder an Land ist.Es geht also an, aber net mehr aus!
Hier ist das Common Event:
<>Branch if Switch [0571:inwater] is ON
<>Jump to Label: 1
<>
: End
<>Variable Oper: [0216:x] Set, Hero X Coord.
<>Variable Oper: [0217:y] Set, Hero Y Coord.
<>Store Terrain ID; (V[216],V[217]), [215:terrainID]
<>Branch if Var [215:terrainID] is 2
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 3
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 6
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 7
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 8
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 10
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 11
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 12
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Var [215:terrainID] is 13
<>Move Event: Hero, Stop Animation, Phasing Mode OFF, Increase Move Speed
<>Switch Operation; [0571:inwater] ON
<>
: Else Handler
<>Branch if Switch [0571:inwater] is ON
<>Jump to Label: 1
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>
: End
<>Jump to Label: 2
<>Label: 1
<>Branch if Var [215:terrainID] is 1
<>Move Event: Hero, Start Animation, Phasing Mode OFF, Decrease Move Speed
<>Switch Operation; [0571:inwater] OFF
<>
: Else Handler
<>Branch if Var [215:terrainID] is 4
<>Move Event: Hero, Start Animation, Phasing Mode OFF, Decrease Move Speed
<>Switch Operation; [0571:inwater] OFF
<>
: Else Handler
<>Branch if Var [215:terrainID] is 5
<>Move Event: Hero, Start Animation, Phasing Mode OFF, Decrease Move Speed
<>Switch Operation; [0571:inwater] OFF
<>
: Else Handler
<>Branch if Var [215:terrainID] is 9
<>Move Event: Hero, Start Animation, Phasing Mode OFF, Decrease Move Speed
<>Switch Operation; [0571:inwater] OFF
<>
: Else Handler
<>Jump to Label: 2
<>
: End
<>
: End
<>
: End
<>
: End
<>Label: 2
<>Wait: 0.5 Sec
<>
Wäre super wenn mir einer helfen könnte...