Taro Misaki
21.10.2008, 17:51
So, ich mache jetzt mal den Thread zu einem meiner am meisten erwarteten Spiele auf.
Vor ca. 2 Wochen sind endlich mal neuere Infos zum Spiel aufgetaucht:
http://www.gamezone.de/news_detail.asp?nid=67172
Und hier der neue Trailer, der heute endlich auch offiziell released wurde, nachdem er bereits schon ein paar wochen in Finnland in den Kinos vor dem Max Payne-Kinofilm zu sehen war:):
http://www.gamersyde.com/stream_9115_en.html
Also ich finde, das sieht alles richtig stimmig und genial aus, die Entwickler haben ja schon gesagt, dass sie sich von der Serie "Twin Peaks" inspirieren lassen haben.^^
Hier noch ein paar interessante Infos:
Some tidbits from a finnish gaming mag (quick translations so ask if you don't understand):
- AW had 4 clear goals for the design:
1) Psychological action thriller
2) Introduces light as a part of the new gameplay mechanic
3) A movie like story, set in a big, free roam environment
4) Must score 9+ from reviews
- No set release date. They'll work for as long as they feel they need to. Quality is the highest priority.
- Remedy consists of only 30 people. (They outsource a lot)
- They couldn't find a suitable engine, so they made their own.
- Their SDK are so flexible that they can test all changes on both platforms as soon as they are made.
- They've taken 40 000 pictures for the game in the northwest US. They might take antoher 40 000 before they are done.
- Story is told like a TV-series, where doing missions advances the plot. Some "episodes" end in cliffhangers, others are slower paced and geared towards character development and showing Alan's past. They want to get that "Just one more episode" addiction in the game.
- The script for Max Payne 2 was 650 pages long (with a page for every mintue of action in the game). The script for AW will be multiple times longer.
- The plot in AW is tied to episodes, but the world isn't. You'll be able to wander around Bright Falls freely and without any artificial rush, but the story won't advance if you just roam the forests aimlessly.
- Lots of exploring and talking to other people can reveal surprising secrets.
- A strong light vs dark theme. A setting sun means bad news for mr Wake. At night you have to find shelter or arm yourself. Light is the only weapon against the shadowy figures, since they are invulnerable in the dark. Too bad Alan is allergic to light (?).
- "What is real and what is just Alan's nightmare?"
- Battles will be desgined with "quality over quantity" in mind. They want the battles to feel special and exciting.
- "The furhter the 'first season of Alan Wake' progresses, the longer the night for the writer becomes"
Mann das hört sich so genial an, eine frei begehbare Welt wie in GTA, aber mit einer spannenden düsteren Story.
Die sollen schnell machen, ich kann es kaum noch erwarten.^^
Vor ca. 2 Wochen sind endlich mal neuere Infos zum Spiel aufgetaucht:
http://www.gamezone.de/news_detail.asp?nid=67172
Und hier der neue Trailer, der heute endlich auch offiziell released wurde, nachdem er bereits schon ein paar wochen in Finnland in den Kinos vor dem Max Payne-Kinofilm zu sehen war:):
http://www.gamersyde.com/stream_9115_en.html
Also ich finde, das sieht alles richtig stimmig und genial aus, die Entwickler haben ja schon gesagt, dass sie sich von der Serie "Twin Peaks" inspirieren lassen haben.^^
Hier noch ein paar interessante Infos:
Some tidbits from a finnish gaming mag (quick translations so ask if you don't understand):
- AW had 4 clear goals for the design:
1) Psychological action thriller
2) Introduces light as a part of the new gameplay mechanic
3) A movie like story, set in a big, free roam environment
4) Must score 9+ from reviews
- No set release date. They'll work for as long as they feel they need to. Quality is the highest priority.
- Remedy consists of only 30 people. (They outsource a lot)
- They couldn't find a suitable engine, so they made their own.
- Their SDK are so flexible that they can test all changes on both platforms as soon as they are made.
- They've taken 40 000 pictures for the game in the northwest US. They might take antoher 40 000 before they are done.
- Story is told like a TV-series, where doing missions advances the plot. Some "episodes" end in cliffhangers, others are slower paced and geared towards character development and showing Alan's past. They want to get that "Just one more episode" addiction in the game.
- The script for Max Payne 2 was 650 pages long (with a page for every mintue of action in the game). The script for AW will be multiple times longer.
- The plot in AW is tied to episodes, but the world isn't. You'll be able to wander around Bright Falls freely and without any artificial rush, but the story won't advance if you just roam the forests aimlessly.
- Lots of exploring and talking to other people can reveal surprising secrets.
- A strong light vs dark theme. A setting sun means bad news for mr Wake. At night you have to find shelter or arm yourself. Light is the only weapon against the shadowy figures, since they are invulnerable in the dark. Too bad Alan is allergic to light (?).
- "What is real and what is just Alan's nightmare?"
- Battles will be desgined with "quality over quantity" in mind. They want the battles to feel special and exciting.
- "The furhter the 'first season of Alan Wake' progresses, the longer the night for the writer becomes"
Mann das hört sich so genial an, eine frei begehbare Welt wie in GTA, aber mit einer spannenden düsteren Story.
Die sollen schnell machen, ich kann es kaum noch erwarten.^^