Spitfire
15.06.2008, 11:46
Ich möchte euch ein Spiel vorstellen, einige kennen es vielleicht schon. Es heißt:
Toribash (www.toribash.com)
Ein Video sagt mehr als tausend Worte, hier ist der Trailer:
http://www.youtube.com/watch?v=xsU_5bP8eGg&eurl=http://www.toribash.com/
ja, es fliegen sehr viele Körperteile durch die Gegend etc, aber das kann man ausstellen...
Eine kurze Einführung in das Spiel:
Toribash is a ragdoll-physics, turn-based fighting game created by Hampus Söderström (AKA Hampa), a Swedish software developer. Toribash was a "Best Game Idea" finalist at the 2006 Swedish Game Awards.
The basic aim of the game is to fight the opponent, scoring points for damage. Some limbs break easier then others, others give more points when hit. To get more points, each joint can be relaxed, contracted, extended or held. This makes the gameplay very open-ended as there are no set moves, although many people will copy a move which seems to work well.
Toribash became freeware as of version 3. Simply go to [[1]] to download it. Unlike Direct X, Open GL lets all formats of computers download and play the game including Linux and Mac. The black belt only servers restrict people with under 1,000 matches, from joining that server. This is good for people that have been playing for a long time and need a challenge and a place where they can be seperate from new players.
You need an account on the Toribash forum to play the multiplayer side of the game. You can become an official member of the Toribash forum here: [[2]] Our forum is a widely expanding forum that has been around ever since the administrator veb, created it. Ever since that occurred, new opportunities awaited for the Toribash game as a whole. Two pieces are better than one. Close to the Toribash 3 release (26th of October, 2007) the Toribash forums had approximately 6,500 members. Two weeks later and we now have just over 10,000 members. Version 3 of Toribash was no doubt the most awaited version of the game ever.
Toribash 3 brought a lot of great new things to the game that made it much more exciting to play. Take a look at our Toribash version history on the download information page, this shows you what each update brought to the game and also when it was released.
Toribash has turned into a game that keeps getting better and better as time goes on; a developing experience. It makes the game stay refreshing every time you play it. From new updates, to new capabilities such as joint color, blood color, torso color, tattoos, improved graphics etc., it all boils down to Toribash being one of the most improved games anyone has ever seen. Nabi Studios, the developers of Toribash, are employing lots of new staff members to make the whole game play much more enjoyable and help give you the things you want to see in the game.
Ich bin jetzt zu faul das alles zu übersetzen, also ganz kurz:
Du hast eine Figur vor dir, mit der du gegen den Gegner gewinnen must, wie in dem Video gezeigt wird, indem du an jedem Gelenk einstellst, ob der Muskel der am jeweiligen Gelenk hängt kontrahiert, der Gegenspieler/Antagonist kontrahiert (to extend, ich kenne keine übersetzung), der Muskel so gehalten wird (hold) oder erschlafft wird (relax). Das Spiel bietet so die möglichkeit jede erdenkliche Kampfsportart zu spielen und eigene Moves zu erstellen.
Eine kleine Einführung in die Steuerung:
http://www.youtube.com/watch?v=TOr-HSE28Jc&NR=1
Tutorials zu standard-moves gibt es hier, im toribash wiki (http://wiki.toribash.com/index.php?title=Portal:Moves)
Um zur Leitfrage zurück zu kommen:
Toribash- geniales Kampfspiel oder unnötig schwierige Steuerung?
Was haltet ihr davon. Postet eure "lieblings-moves", selber (heraus-)gefundene moves und/oder eure Erfahrungen.
Grüße Sanguine
Toribash (www.toribash.com)
Ein Video sagt mehr als tausend Worte, hier ist der Trailer:
http://www.youtube.com/watch?v=xsU_5bP8eGg&eurl=http://www.toribash.com/
ja, es fliegen sehr viele Körperteile durch die Gegend etc, aber das kann man ausstellen...
Eine kurze Einführung in das Spiel:
Toribash is a ragdoll-physics, turn-based fighting game created by Hampus Söderström (AKA Hampa), a Swedish software developer. Toribash was a "Best Game Idea" finalist at the 2006 Swedish Game Awards.
The basic aim of the game is to fight the opponent, scoring points for damage. Some limbs break easier then others, others give more points when hit. To get more points, each joint can be relaxed, contracted, extended or held. This makes the gameplay very open-ended as there are no set moves, although many people will copy a move which seems to work well.
Toribash became freeware as of version 3. Simply go to [[1]] to download it. Unlike Direct X, Open GL lets all formats of computers download and play the game including Linux and Mac. The black belt only servers restrict people with under 1,000 matches, from joining that server. This is good for people that have been playing for a long time and need a challenge and a place where they can be seperate from new players.
You need an account on the Toribash forum to play the multiplayer side of the game. You can become an official member of the Toribash forum here: [[2]] Our forum is a widely expanding forum that has been around ever since the administrator veb, created it. Ever since that occurred, new opportunities awaited for the Toribash game as a whole. Two pieces are better than one. Close to the Toribash 3 release (26th of October, 2007) the Toribash forums had approximately 6,500 members. Two weeks later and we now have just over 10,000 members. Version 3 of Toribash was no doubt the most awaited version of the game ever.
Toribash 3 brought a lot of great new things to the game that made it much more exciting to play. Take a look at our Toribash version history on the download information page, this shows you what each update brought to the game and also when it was released.
Toribash has turned into a game that keeps getting better and better as time goes on; a developing experience. It makes the game stay refreshing every time you play it. From new updates, to new capabilities such as joint color, blood color, torso color, tattoos, improved graphics etc., it all boils down to Toribash being one of the most improved games anyone has ever seen. Nabi Studios, the developers of Toribash, are employing lots of new staff members to make the whole game play much more enjoyable and help give you the things you want to see in the game.
Ich bin jetzt zu faul das alles zu übersetzen, also ganz kurz:
Du hast eine Figur vor dir, mit der du gegen den Gegner gewinnen must, wie in dem Video gezeigt wird, indem du an jedem Gelenk einstellst, ob der Muskel der am jeweiligen Gelenk hängt kontrahiert, der Gegenspieler/Antagonist kontrahiert (to extend, ich kenne keine übersetzung), der Muskel so gehalten wird (hold) oder erschlafft wird (relax). Das Spiel bietet so die möglichkeit jede erdenkliche Kampfsportart zu spielen und eigene Moves zu erstellen.
Eine kleine Einführung in die Steuerung:
http://www.youtube.com/watch?v=TOr-HSE28Jc&NR=1
Tutorials zu standard-moves gibt es hier, im toribash wiki (http://wiki.toribash.com/index.php?title=Portal:Moves)
Um zur Leitfrage zurück zu kommen:
Toribash- geniales Kampfspiel oder unnötig schwierige Steuerung?
Was haltet ihr davon. Postet eure "lieblings-moves", selber (heraus-)gefundene moves und/oder eure Erfahrungen.
Grüße Sanguine