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Cherry
31.05.2008, 19:27
Dieses Tool kann für jede RPG_RT-Version bestimmte Pointer ermitteln, die dann von diversen Patches (z.B. Power Patch Compact) genutzt werden können. Solche Patches (die dann ja eigentlich gar keine Patches mehr sind) sind dann mit ALLEN Versionen kompatibel.

Diese Technologie ist auch schon im Power Patch v0.42 und aufwärts zum Einsatz gekommen, allerdings dort noch in einer sehr eingeschränkten Form, und direkt in den PP implementiert.

Zu den Pointern, die der Finder finden kann, gehören:

> Main-Pointer - Variablen, Switches, interner Timer, Bildschirmübergänge, Messageboxeinstellungen, ...
> Diverse Scene-Param-Pointer - Einstellungen verschiedener Scenes, z.B. Held verstecken?, Untermenü im Spielmenü, Zustand der Monster bei Kämpfen, etc.
> Map-Pointer - Map-Daten (Inhalt der Map)
> Actor-Pointer - Heldendaten, also HP, MP, sämtliche Werte, Name (!!!) und Beruf, etc.
> Event/HeroEvent-Pointer - Sämtliche Daten der Events (inkl. Held), also von Koordinaten bis zur Move Route
> Picture-Pointer - Bilder, deren Einstellungen und Inhalt
> Inventory-Pointer - Inventar, Ausrüstung, Geld, ...
> MultiInput-Pointer - Belegungen der Tasten
> uvm.

EDIT: Hier war früher ein Test-Aufruf. Das Testen hat sich bereits erledigt!

v1.11 war beim Power Patch Compact dabei.

Falls es wen interessiert: Ich habe den Finder etwas optimiert.


3. CHANGELOG
------------

v1.20 Beta
* Readme file added
* Detecting OptMsgUnlockPics now also works with RM2k3 runtime files
* Prepared game removed - Finder is now working a lot faster, does no more randomly fail and no user interaction is needed any more
* Version detection is now working
* Finder is now detecting the "real" runtime file for you, in case it is not RPG_RT.EXE
* Retry button removed, because it's not needed any more
The finder.dat files created by this version are compatible with files created by v1.11, but not compatible with files created by earlier versions.

v1.11 Beta
* New pointers added
* Magic Code is no longer used
The finder.dat files created by this version are not compatible with files created by earlier versions.

v1.02 Alpha
* Some problems with RM2k3 runtime files solved

v1.01 Alpha
First testing release, using Magic Code as output

Download: http://cherrytree.at/downloads/finder.rar

mfG Cherry

MagicMaker
31.05.2008, 19:45
Test mit normaler RPG_RT.exe vom RPG2000 1.05 (710KB):

MagicCode:
FV010100D81S002CJK02VHD002VHAO02VHC802VHI402VHPG02VH9G02VHZG02VH6O02VI0S02VHIO02VHM002VHJS02VHH402VHVK02VHL402VH5O02VHPO02VHEK00000002PDL602PDJL02PDKN02PDK502SQQ602TFT902RN7905TBGW


Finder v1.01a by Cherry started (31.05.2008, 22:20:43)
Used runtime file:
> Filename: C:\Programme\ASCII\RPG2000\Tools\RPG_RT.exe
> Size of code: 0x00096A00
> Size of data: 0x0001AC00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 2148)
Waiting for game to create window....OK (0x00640664)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 21 ms
> Scanned blocks: 212
> Size of dumped memory: 15073280 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x020224AC)
> Step 2...OK (0x002C1E80)
> Step 3...Error
An essential pointer couldn't been found.


Retrying...

==========================================
Starting prepared game...OK (PID 400)
Waiting for game to create window....OK (0x00F205BE)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 20 ms
> Scanned blocks: 211
> Size of dumped memory: 15065088 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01F924AC)
> Step 2...OK (0x00B6304C)
> Step 3...OK (0x0049DBB8)
> Step 4...OK (0x0049ABA4)
>> Main pointer: 0x0049ABA4
Scanning for save scene data pointer...
> Step 1...OK (0x0047AC38)
> Step 2...OK (0x0049AECC)
>> Save scene data pointer: 0x0049AECC
Scanning for other scene data pointers...
> Step 1...OK (0x004971A9)
> Step 2...OK (0x0049AB50)
>> Map scene data pointer: 0x0049AB50
>> Menu scene data pointer: 0x0049AB88
>> Battle scene data pointer: 0x0049AC5C
>> Shop scene data pointer: 0x0049AD64
>> Enter hero name scene data pointer: 0x0049AB24
>> Title scene data pointer: 0x0049AAC0
>> Game over scene data pointer: 0x0049AEFC
>> Debug scene data pointer: 0x0049AC70
Scanning for actor data pointer...
> Step 1...OK (0x00470349)
> Step 2...OK (0x0049ACE8)
>> Actor data pointer: 0x0049ACE8
Scanning for event data pointer...
> Step 1...OK (0x0046EFA6)
> Step 2...OK (0x0049AC98)
>> Event data pointer: 0x0049AC98
Scanning for map data pointer...
> Step 1...OK (0x0047168A)
> Step 2...OK (0x0049AC38)
>> Map data pointer: 0x0049AC38
Scanning for picture and weather data pointers...
> Step 1...OK (0x0047B80D)
> Step 2...OK (0x0049AE40)
> Step 3...OK (0x0049ACC8)
>> Picture data pointer: 0x0049AE40
>> Weather data pointer: 0x0049ACC8
Scanning for inventory data pointer...
> Step 1...OK (0x00495DD1)
> Step 2...OK (0x0049AA9C)
>> Inventory data pointer: 0x0049AA9C
Scanning for hero event pointer...
> Step 1...OK (0x0047C500)
> Step 2...OK (0x0049AD6C)
>> Hero event pointer: 0x0049AD6C
Scanning for vocabulary pointer...
> Step 1...OK (0x0046E112)
> Step 2...OK (0x0049ABDC)
>> Vocabulary pointer: 0x0049ABDC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0045530A)
> F4...OK (0x004552D1)
> F5...OK (0x004552F7)
>> AltEnter: 0x004552E5
Scanning for OptSceneTransition pointer...OK (0x0047B84E)
Scanning for OptLoadReturnScene pointer...OK (0x0046F035)
Scanning for OptMsgUnlockPics pointer...OK (0x0048374D)

Finished!
> Time needed: 11,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit normaler RPG_RT.exe vom RPG2000 1.07 (711KB):

MagicCode:
FV010100D81S002CXS02VHD002VHAO02VHC802VHI402VHPG02VH9G02VHZG02VH6O02VI0S02VHIO02VHM002VHJS02VHH402VHVK02VHL402VH5O02VHPO02VHEK00000002PDL602PDJL02PDKN02PDK502SQQ602TFT902RN79026OQE


Finder v1.01a by Cherry started (31.05.2008, 20:33:58)
Used runtime file:
> Filename: C:\Programme\ASCII\RPG2000\RPG_RT.exe.dat
> Size of code: 0x00096A00
> Size of data: 0x0001AE00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 400)
Waiting for game to create window....OK (0x00C4066E)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 299 ms
> Scanned blocks: 211
> Size of dumped memory: 15065088 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x020224B0)
> Step 2...OK (0x002C1E4C)
> Step 3...Error
An essential pointer couldn't been found.


Retrying...

==========================================
Starting prepared game...OK (PID 404)
Waiting for game to create window....OK (0x0154068C)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 22 ms
> Scanned blocks: 211
> Size of dumped memory: 15081472 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01F924B0)
> Step 2...OK (0x00B64D68)
> Step 3...OK (0x0049DBB8)
> Step 4...OK (0x0049ABA4)
>> Main pointer: 0x0049ABA4
Scanning for save scene data pointer...
> Step 1...OK (0x0047AC38)
> Step 2...OK (0x0049AECC)
>> Save scene data pointer: 0x0049AECC
Scanning for other scene data pointers...
> Step 1...OK (0x004971A9)
> Step 2...OK (0x0049AB50)
>> Map scene data pointer: 0x0049AB50
>> Menu scene data pointer: 0x0049AB88
>> Battle scene data pointer: 0x0049AC5C
>> Shop scene data pointer: 0x0049AD64
>> Enter hero name scene data pointer: 0x0049AB24
>> Title scene data pointer: 0x0049AAC0
>> Game over scene data pointer: 0x0049AEFC
>> Debug scene data pointer: 0x0049AC70
Scanning for actor data pointer...
> Step 1...OK (0x00470349)
> Step 2...OK (0x0049ACE8)
>> Actor data pointer: 0x0049ACE8
Scanning for event data pointer...
> Step 1...OK (0x0046EFA6)
> Step 2...OK (0x0049AC98)
>> Event data pointer: 0x0049AC98
Scanning for map data pointer...
> Step 1...OK (0x0047168A)
> Step 2...OK (0x0049AC38)
>> Map data pointer: 0x0049AC38
Scanning for picture and weather data pointers...
> Step 1...OK (0x0047B80D)
> Step 2...OK (0x0049AE40)
> Step 3...OK (0x0049ACC8)
>> Picture data pointer: 0x0049AE40
>> Weather data pointer: 0x0049ACC8
Scanning for inventory data pointer...
> Step 1...OK (0x00495DD1)
> Step 2...OK (0x0049AA9C)
>> Inventory data pointer: 0x0049AA9C
Scanning for hero event pointer...
> Step 1...OK (0x0047C500)
> Step 2...OK (0x0049AD6C)
>> Hero event pointer: 0x0049AD6C
Scanning for vocabulary pointer...
> Step 1...OK (0x0046E112)
> Step 2...OK (0x0049ABDC)
>> Vocabulary pointer: 0x0049ABDC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0045530A)
> F4...OK (0x004552D1)
> F5...OK (0x004552F7)
>> AltEnter: 0x004552E5
Scanning for OptSceneTransition pointer...OK (0x0047B84E)
Scanning for OptLoadReturnScene pointer...OK (0x0046F035)
Scanning for OptMsgUnlockPics pointer...OK (0x0048374D)

Finished!
> Time needed: 11,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit RPG_RT.exe vom alten EnterHeroName-Fix (709KB):

MagicCode:
FV010100D8U8002C5C02VHD002VHAO02VHC802VHI402VHPG02VH9G02VHZG02VH6O02VI0S02VHIO02VHM002VHJS02VHH402VHUS02VHR402VH5O02VHPO02VHEK00000002PDO602PDML02PDNN02PDN502STN602TXDM02RQ4T??????


Finder v1.01a by Cherry started (31.05.2008, 20:41:48)
Used runtime file:
> Filename: C:\Programme\ASCII\RPG2000\Tools\EnterHeroName\RPG_RT.exe
> Size of code: 0x00096E00
> Size of data: 0x0001AA00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 2608)
Waiting for game to create window....OK (0x004C05DC)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 19 ms
> Scanned blocks: 209
> Size of dumped memory: 14860288 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...Error
An essential pointer couldn't been found.


Retrying...

==========================================
Starting prepared game...OK (PID 2912)
Waiting for game to create window....OK (0x0052069A)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 20 ms
> Scanned blocks: 211
> Size of dumped memory: 15065088 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01F924AC)
> Step 2...OK (0x00B6304C)
> Step 3...OK (0x0049DBAC)
> Step 4...OK (0x0049ABA4)
>> Main pointer: 0x0049ABA4
Scanning for save scene data pointer...
> Step 1...OK (0x0047BAFC)
> Step 2...OK (0x0049AECC)
>> Save scene data pointer: 0x0049AECC
Scanning for other scene data pointers...
> Step 1...OK (0x0046EBAD)
> Step 2...OK (0x0049AB50)
>> Map scene data pointer: 0x0049AB50
>> Menu scene data pointer: 0x0049AB88
>> Battle scene data pointer: 0x0049AC5C
>> Shop scene data pointer: 0x0049AD64
>> Enter hero name scene data pointer: 0x0049AB24
>> Title scene data pointer: 0x0049AAC0
>> Game over scene data pointer: 0x0049AEFC
>> Debug scene data pointer: 0x0049AC70
Scanning for actor data pointer...
> Step 1...OK (0x00471221)
> Step 2...OK (0x0049ACE8)
>> Actor data pointer: 0x0049ACE8
Scanning for event data pointer...
> Step 1...OK (0x0046FE7E)
> Step 2...OK (0x0049AC98)
>> Event data pointer: 0x0049AC98
Scanning for map data pointer...
> Step 1...OK (0x00472562)
> Step 2...OK (0x0049AC38)
>> Map data pointer: 0x0049AC38
Scanning for picture and weather data pointers...
> Step 1...OK (0x0046E6C5)
> Step 2...OK (0x0049AE24)
> Step 3...OK (0x0049ADA0)
>> Picture data pointer: 0x0049AE24
>> Weather data pointer: 0x0049ADA0
Scanning for inventory data pointer...
> Step 1...OK (0x00496F2D)
> Step 2...OK (0x0049AA9C)
>> Inventory data pointer: 0x0049AA9C
Scanning for hero event pointer...
> Step 1...OK (0x0047D3C4)
> Step 2...OK (0x0049AD6C)
>> Hero event pointer: 0x0049AD6C
Scanning for vocabulary pointer...
> Step 1...OK (0x0046EFEA)
> Step 2...OK (0x0049ABDC)
>> Vocabulary pointer: 0x0049ABDC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x00455376)
> F4...OK (0x0045533D)
> F5...OK (0x00455363)
>> AltEnter: 0x00455351
Scanning for OptSceneTransition pointer...OK (0x0047C712)
Scanning for OptLoadReturnScene pointer...OK (0x0046FF0D)
Scanning for OptMsgUnlockPics pointer...OK (0x0048903A)

Finished!
> Time needed: 12,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit RPG_RT.exe von RPG2000 VALUE! (V 1.51) - (729KB)

MagicCode:
FV010100DON4002AKG02VX5802VX2W02VX4G02VXAC02VXHC02VX1S02VXQO02VWZ402VXRW02VXAW02VXE002VXBS02VX9C02VXN402VXD402VWY802VXHK02VX6S00000002PE9E02PE7T02PE8V02PE8D02T6FM02TVLD02S2W906LEVC


Finder v1.01a by Cherry started (31.05.2008, 20:43:29)
Used runtime file:
> Filename: C:\Programme\ASCII\RPG2000\AndereVersionen\VALUE!\RPG_RT.exe.dat
> Size of code: 0x0009BE00
> Size of data: 0x0001A200
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 2360)
Waiting for game to create window....OK (0x01F505FC)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 47 ms
> Scanned blocks: 205
> Size of dumped memory: 14811136 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01DE24C0)
> Step 2...OK (0x00B63CFC)
> Step 3...OK (0x004A2B70)
> Step 4...OK (0x0049FB8C)
>> Main pointer: 0x0049FB8C
Scanning for save scene data pointer...
> Step 1...OK (0x0047FBBC)
> Step 2...OK (0x0049FE90)
>> Save scene data pointer: 0x0049FE90
Scanning for other scene data pointers...
> Step 1...OK (0x0049C665)
> Step 2...OK (0x0049FB38)
>> Map scene data pointer: 0x0049FB38
>> Menu scene data pointer: 0x0049FB70
>> Battle scene data pointer: 0x0049FC44
>> Shop scene data pointer: 0x0049FD40
>> Enter hero name scene data pointer: 0x0049FB10
>> Title scene data pointer: 0x0049FAB0
>> Game over scene data pointer: 0x0049FEBC
>> Debug scene data pointer: 0x0049FC58
Scanning for actor data pointer...
> Step 1...OK (0x004752BD)
> Step 2...OK (0x0049FCC8)
>> Actor data pointer: 0x0049FCC8
Scanning for event data pointer...
> Step 1...OK (0x00473F1A)
> Step 2...OK (0x0049FC78)
>> Event data pointer: 0x0049FC78
Scanning for map data pointer...
> Step 1...OK (0x004765FE)
> Step 2...OK (0x0049FC20)
>> Map data pointer: 0x0049FC20
Scanning for picture and weather data pointers...
> Step 1...OK (0x00480791)
> Step 2...OK (0x0049FE10)
> Step 3...OK (0x0049FCA8)
>> Picture data pointer: 0x0049FE10
>> Weather data pointer: 0x0049FCA8
Scanning for inventory data pointer...
> Step 1...OK (0x0049B2A9)
> Step 2...OK (0x0049FA90)
>> Inventory data pointer: 0x0049FA90
Scanning for hero event pointer...
> Step 1...OK (0x00481478)
> Step 2...OK (0x0049FD48)
>> Hero event pointer: 0x0049FD48
Scanning for vocabulary pointer...
> Step 1...OK (0x0047309A)
> Step 2...OK (0x0049FBC4)
>> Vocabulary pointer: 0x0049FBC4
Scanning for OptFunctionKeys pointer...
> F12...OK (0x00455672)
> F4...OK (0x00455639)
> F5...OK (0x0045565F)
>> AltEnter: 0x0045564D
Scanning for OptSceneTransition pointer...OK (0x004807D2)
Scanning for OptLoadReturnScene pointer...OK (0x00473FA9)
Scanning for OptMsgUnlockPics pointer...OK (0x00488731)

Finished!
> Time needed: 11,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit der RPG_RT.exe der 1.10c-Version (713KB) - (vom R-PG-Team?)

MagicCode:
FV010100D8U8002FB402VHD002VHAO02VHC802VHI402VHPG02VH9G02VHZG02VH6O02VI0S02VHIO02VHM002VHJS02VHH402VHUS02VHR402VH5O02VHPO02VHEK00000002PDO602PDML02PDNN02PDN502STN602TXDM02RQ4T01ZNTE


Finder v1.01a by Cherry started (31.05.2008, 20:53:31)
Used runtime file:
> Filename: C:\Programme\ASCII\RPG2000\AndereVersionen\110C\RPG_RT.exe.dat
> Size of code: 0x00096E00
> Size of data: 0x0001BA00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 3716)
Waiting for game to create window....OK (0x00690638)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 19 ms
> Scanned blocks: 212
> Size of dumped memory: 15093760 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x020224B0)
> Step 2...OK (0x002C1E4C)
> Step 3...Error
An essential pointer couldn't been found.


Retrying...

==========================================
Starting prepared game...OK (PID 3204)
Waiting for game to create window....OK (0x01CF0568)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 20 ms
> Scanned blocks: 211
> Size of dumped memory: 15085568 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01F924B0)
> Step 2...OK (0x00B64D68)
> Step 3...OK (0x0049DBAC)
> Step 4...OK (0x0049ABA4)
>> Main pointer: 0x0049ABA4
Scanning for save scene data pointer...
> Step 1...OK (0x0047BAFC)
> Step 2...OK (0x0049AECC)
>> Save scene data pointer: 0x0049AECC
Scanning for other scene data pointers...
> Step 1...OK (0x0046EBAD)
> Step 2...OK (0x0049AB50)
>> Map scene data pointer: 0x0049AB50
>> Menu scene data pointer: 0x0049AB88
>> Battle scene data pointer: 0x0049AC5C
>> Shop scene data pointer: 0x0049AD64
>> Enter hero name scene data pointer: 0x0049AB24
>> Title scene data pointer: 0x0049AAC0
>> Game over scene data pointer: 0x0049AEFC
>> Debug scene data pointer: 0x0049AC70
Scanning for actor data pointer...
> Step 1...OK (0x00471221)
> Step 2...OK (0x0049ACE8)
>> Actor data pointer: 0x0049ACE8
Scanning for event data pointer...
> Step 1...OK (0x0046FE7E)
> Step 2...OK (0x0049AC98)
>> Event data pointer: 0x0049AC98
Scanning for map data pointer...
> Step 1...OK (0x00472562)
> Step 2...OK (0x0049AC38)
>> Map data pointer: 0x0049AC38
Scanning for picture and weather data pointers...
> Step 1...OK (0x0046E6C5)
> Step 2...OK (0x0049AE24)
> Step 3...OK (0x0049ADA0)
>> Picture data pointer: 0x0049AE24
>> Weather data pointer: 0x0049ADA0
Scanning for inventory data pointer...
> Step 1...OK (0x00496F2D)
> Step 2...OK (0x0049AA9C)
>> Inventory data pointer: 0x0049AA9C
Scanning for hero event pointer...
> Step 1...OK (0x0047D3C4)
> Step 2...OK (0x0049AD6C)
>> Hero event pointer: 0x0049AD6C
Scanning for vocabulary pointer...
> Step 1...OK (0x0046EFEA)
> Step 2...OK (0x0049ABDC)
>> Vocabulary pointer: 0x0049ABDC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x00455376)
> F4...OK (0x0045533D)
> F5...OK (0x00455363)
>> AltEnter: 0x00455351
Scanning for OptSceneTransition pointer...OK (0x0047C712)
Scanning for OptLoadReturnScene pointer...OK (0x0046FF0D)
Scanning for OptMsgUnlockPics pointer...OK (0x0048903A)

Finished!
> Time needed: 11,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit RPG_RT.exe aus Rikku's SpecialPatch 1.10 (727KB)

MagicCode:
FV010100DO8W0029DS02VX5802VX2W02VX4G02VXAC02VXHC02VX1S02VXQO02VWZ402VXRW02VXAW02VXE002VXBS02VX9C02VXN402VXD402VWY802VXHK02VX6S00000002PE7I02PE5X02PE6Z02PE6H02T67Q02TVDH02S2ODAJRLT6


Finder v1.01a by Cherry started (31.05.2008, 20:58:32)
Used runtime file:
> Filename: C:\Programme\ASCII\RPG2000\AndereVersionen\Rikku\RPG_RT.exe.dat
> Size of code: 0x0009BC00
> Size of data: 0x00019C00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 1740)
Waiting for game to create window....OK (0x006504AA)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 18 ms
> Scanned blocks: 204
> Size of dumped memory: 14622720 Bytes (13 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01DB24C0)
> Step 2...OK (0x00B67EE4)
> Step 3...OK (0x004A2B70)
> Step 4...OK (0x0049FB8C)
>> Main pointer: 0x0049FB8C
Scanning for save scene data pointer...
> Step 1...OK (0x0047FAA0)
> Step 2...OK (0x0049FE90)
>> Save scene data pointer: 0x0049FE90
Scanning for other scene data pointers...
> Step 1...OK (0x0049C4BD)
> Step 2...OK (0x0049FB38)
>> Map scene data pointer: 0x0049FB38
>> Menu scene data pointer: 0x0049FB70
>> Battle scene data pointer: 0x0049FC44
>> Shop scene data pointer: 0x0049FD40
>> Enter hero name scene data pointer: 0x0049FB10
>> Title scene data pointer: 0x0049FAB0
>> Game over scene data pointer: 0x0049FEBC
>> Debug scene data pointer: 0x0049FC58
Scanning for actor data pointer...
> Step 1...OK (0x004751A1)
> Step 2...OK (0x0049FCC8)
>> Actor data pointer: 0x0049FCC8
Scanning for event data pointer...
> Step 1...OK (0x00473DFE)
> Step 2...OK (0x0049FC78)
>> Event data pointer: 0x0049FC78
Scanning for map data pointer...
> Step 1...OK (0x004764E2)
> Step 2...OK (0x0049FC20)
>> Map data pointer: 0x0049FC20
Scanning for picture and weather data pointers...
> Step 1...OK (0x00480675)
> Step 2...OK (0x0049FE10)
> Step 3...OK (0x0049FCA8)
>> Picture data pointer: 0x0049FE10
>> Weather data pointer: 0x0049FCA8
Scanning for inventory data pointer...
> Step 1...OK (0x0049B101)
> Step 2...OK (0x0049FA90)
>> Inventory data pointer: 0x0049FA90
Scanning for hero event pointer...
> Step 1...OK (0x0048135C)
> Step 2...OK (0x0049FD48)
>> Hero event pointer: 0x0049FD48
Scanning for vocabulary pointer...
> Step 1...OK (0x00472F7E)
> Step 2...OK (0x0049FBC4)
>> Vocabulary pointer: 0x0049FBC4
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0045562E)
> F4...OK (0x004555F5)
> F5...OK (0x0045561B)
>> AltEnter: 0x00455609
Scanning for OptSceneTransition pointer...OK (0x004806B6)
Scanning for OptLoadReturnScene pointer...OK (0x00473E8D)
Scanning for OptMsgUnlockPics pointer...OK (0x00488615)

Finished!
> Time needed: 10,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit RPG_RT.exe des SampleGame's "Crown of the Bride" (JP) - (728KB):

MagicCode:
FV010100DO8W002AKG02VX5802VX2W02VX4G02VXAC02VXHC02VX1S02VXQO02VWZ402VXRW02VXAW02VXE002VXBS02VX9C02VXN402VXD402VWY802VXHK02VX6S00000002PE7I02PE5X02PE6Z02PE6H02T67Q02TVDH02S2ODAL4ROQ


Finder v1.01a by Cherry started (31.05.2008, 21:02:10)
Used runtime file:
> Filename: C:\Programme\ASCII\RPG2000\SampleGames\Sample1\RPG_RT.exe
> Size of code: 0x0009BC00
> Size of data: 0x0001A200
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 2340)
Waiting for game to create window....OK (0x033E0400)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 19 ms
> Scanned blocks: 205
> Size of dumped memory: 14786560 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01DE24C0)
> Step 2...OK (0x00B63C30)
> Step 3...OK (0x004A2B70)
> Step 4...OK (0x0049FB8C)
>> Main pointer: 0x0049FB8C
Scanning for save scene data pointer...
> Step 1...OK (0x0047FAA0)
> Step 2...OK (0x0049FE90)
>> Save scene data pointer: 0x0049FE90
Scanning for other scene data pointers...
> Step 1...OK (0x0049C4BD)
> Step 2...OK (0x0049FB38)
>> Map scene data pointer: 0x0049FB38
>> Menu scene data pointer: 0x0049FB70
>> Battle scene data pointer: 0x0049FC44
>> Shop scene data pointer: 0x0049FD40
>> Enter hero name scene data pointer: 0x0049FB10
>> Title scene data pointer: 0x0049FAB0
>> Game over scene data pointer: 0x0049FEBC
>> Debug scene data pointer: 0x0049FC58
Scanning for actor data pointer...
> Step 1...OK (0x004751A1)
> Step 2...OK (0x0049FCC8)
>> Actor data pointer: 0x0049FCC8
Scanning for event data pointer...
> Step 1...OK (0x00473DFE)
> Step 2...OK (0x0049FC78)
>> Event data pointer: 0x0049FC78
Scanning for map data pointer...
> Step 1...OK (0x004764E2)
> Step 2...OK (0x0049FC20)
>> Map data pointer: 0x0049FC20
Scanning for picture and weather data pointers...
> Step 1...OK (0x00480675)
> Step 2...OK (0x0049FE10)
> Step 3...OK (0x0049FCA8)
>> Picture data pointer: 0x0049FE10
>> Weather data pointer: 0x0049FCA8
Scanning for inventory data pointer...
> Step 1...OK (0x0049B101)
> Step 2...OK (0x0049FA90)
>> Inventory data pointer: 0x0049FA90
Scanning for hero event pointer...
> Step 1...OK (0x0048135C)
> Step 2...OK (0x0049FD48)
>> Hero event pointer: 0x0049FD48
Scanning for vocabulary pointer...
> Step 1...OK (0x00472F7E)
> Step 2...OK (0x0049FBC4)
>> Vocabulary pointer: 0x0049FBC4
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0045562E)
> F4...OK (0x004555F5)
> F5...OK (0x0045561B)
>> AltEnter: 0x00455609
Scanning for OptSceneTransition pointer...OK (0x004806B6)
Scanning for OptLoadReturnScene pointer...OK (0x00473E8D)
Scanning for OptMsgUnlockPics pointer...OK (0x00488615)

Finished!
> Time needed: 11,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit RPG_RT 1.091 vom RPG2003 (947KB):

MagicCode:
FV010100HN9C0034LC02ZYPO02ZYN002ZYOW02ZYUW02ZZ2K02ZYLW02ZZD802ZYJ802ZZEW02ZYVG02ZYYW02ZYWK02ZYTW02ZZ9802ZYY000000002ZZ2S00000000000002RAMY02RALD02RAMF02RALX02W6CE02X7ZL02UL5KQYW962


Finder v1.01a by Cherry started (31.05.2008, 21:21:38)
Used runtime file:
> Filename: C:\Programme\ASCII\RPG2000\Scripte\Lektion 9 SKS\RPG_RT.exe
> Size of code: 0x000C9000
> Size of data: 0x00023A00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 3100)
Waiting for game to create window....OK (0x011904E4)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 21 ms
> Scanned blocks: 208
> Size of dumped memory: 17268736 Bytes (16 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01E8D5C0)
> Step 2...OK (0x00BA96F8)
> Step 3...OK (0x004D2008)
> Step 4...OK (0x004CDC7C)
>> Main pointer: 0x004CDC7C
Scanning for save scene data pointer...
> Step 1...OK (0x004A193E)
> Step 2...OK (0x004CDFCC)
>> Save scene data pointer: 0x004CDFCC
Scanning for other scene data pointers...
> Step 1...OK (0x004C95B9)
> Step 2...OK (0x004CDC1C)
>> Map scene data pointer: 0x004CDC1C
>> Menu scene data pointer: 0x004CDC60
>> Battle scene data pointer: 0x004CDD38
>> Shop scene data pointer: 0x004CDE4C
>> Enter hero name scene data pointer: 0x004CDBF4
>> Title scene data pointer: 0x004CDB94
>> Game over scene data pointer: 0x004CE008
>> Debug scene data pointer: 0x004CDD4C
Scanning for actor data pointer...
> Step 1...OK (0x00491BC9)
> Step 2...OK (0x004CDDC8)
>> Actor data pointer: 0x004CDDC8
Scanning for event data pointer...
> Step 1...OK (0x00490809)
> Step 2...OK (0x004CDD74)
>> Event data pointer: 0x004CDD74
Scanning for map data pointer...
> Step 1...OK (0x00492F1E)
> Step 2...OK (0x004CDD14)
>> Map data pointer: 0x004CDD14
Scanning for picture and weather data pointers...
> Step 1...OK (0x004A29DD)
> Step 2...OK (0x004CDF3C)
> Step 3...OK (0x004CDDA8)
>> Picture data pointer: 0x004CDF3C
>> Weather data pointer: 0x004CDDA8
Scanning for inventory data pointer...
> Step 1...Error
Scanning for hero event pointer...
> Step 1...OK (0x004A3808)
> Step 2...OK (0x004CDE54)
>> Hero event pointer: 0x004CDE54
Scanning for vocabulary pointer...
> Step 1...Error
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046B09A)
> F4...OK (0x0046B061)
> F5...OK (0x0046B087)
>> AltEnter: 0x0046B075
Scanning for OptSceneTransition pointer...OK (0x004A2A1E)
Scanning for OptLoadReturnScene pointer...OK (0x00490898)
Scanning for OptMsgUnlockPics pointer...OK (0x004AE8B1)

Finished!
> Time needed: 14,0 sec.
Finder wasn't able to detect all pointers. Some of them are missing. The features which depend on these pointers aren't useable.
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit RPG_RT.exe 1.08 vom RPG2003 (933KB)

MagicCode:

FV010100HMV4002PKW02ZYPO02ZYN002ZYOW02ZYUW02ZZ2K02ZYLW02ZZD802ZYJ802ZZEW02ZYVG02ZYYW02ZYWK02ZYTW02ZZ8G02ZZ4C00000002ZZ2S00000000000002RAMY02RALD02RAMF02RALX02W8VE02XIPM02UNXGQZTYSQ


Finder v1.01a by Cherry started (31.05.2008, 21:24:33)
Used runtime file:
> Filename: C:\Programme\Enterbrain\RPG2003\Spiele\2K3 Ani-KS\RPG_RT.exe
> Size of code: 0x000C8E00
> Size of data: 0x0001EE00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 2256)
Waiting for game to create window....OK (0x00490452)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 21 ms
> Scanned blocks: 210
> Size of dumped memory: 17416192 Bytes (16 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01EA4370)
> Step 2...OK (0x00BA9B48)
> Step 3...OK (0x004D1FF8)
> Step 4...OK (0x004CDC7C)
>> Main pointer: 0x004CDC7C
Scanning for save scene data pointer...
> Step 1...OK (0x004A260A)
> Step 2...OK (0x004CDFCC)
>> Save scene data pointer: 0x004CDFCC
Scanning for other scene data pointers...
> Step 1...OK (0x00490375)
> Step 2...OK (0x004CDC1C)
>> Map scene data pointer: 0x004CDC1C
>> Menu scene data pointer: 0x004CDC60
>> Battle scene data pointer: 0x004CDD38
>> Shop scene data pointer: 0x004CDE4C
>> Enter hero name scene data pointer: 0x004CDBF4
>> Title scene data pointer: 0x004CDB94
>> Game over scene data pointer: 0x004CE008
>> Debug scene data pointer: 0x004CDD4C
Scanning for actor data pointer...
> Step 1...OK (0x004929D5)
> Step 2...OK (0x004CDDC8)
>> Actor data pointer: 0x004CDDC8
Scanning for event data pointer...
> Step 1...OK (0x00491615)
> Step 2...OK (0x004CDD74)
>> Event data pointer: 0x004CDD74
Scanning for map data pointer...
> Step 1...OK (0x00493D2A)
> Step 2...OK (0x004CDD14)
>> Map data pointer: 0x004CDD14
Scanning for picture and weather data pointers...
> Step 1...OK (0x0048FE05)
> Step 2...OK (0x004CDF20)
> Step 3...OK (0x004CDE8C)
>> Picture data pointer: 0x004CDF20
>> Weather data pointer: 0x004CDE8C
Scanning for inventory data pointer...
> Step 1...Error
Scanning for hero event pointer...
> Step 1...OK (0x004A44D4)
> Step 2...OK (0x004CDE54)
>> Hero event pointer: 0x004CDE54
Scanning for vocabulary pointer...
> Step 1...Error
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046B09A)
> F4...OK (0x0046B061)
> F5...OK (0x0046B087)
>> AltEnter: 0x0046B075
Scanning for OptSceneTransition pointer...OK (0x004A36EA)
Scanning for OptLoadReturnScene pointer...OK (0x004916A4)
Scanning for OptMsgUnlockPics pointer...OK (0x004B1EFA)

Finished!
> Time needed: 13,0 sec.
Finder wasn't able to detect all pointers. Some of them are missing. The features which depend on these pointers aren't useable.
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit RPG_RT.exe 1.03 (uralt) vom RPG2003 (897KB):

MagicCode:
FV010100GWE8002NLS02Z91W02Z8Z802Z91402Z97402Z9F402Z8Y002Z9QG02Z8V802Z9S802Z97O02Z9BC02Z99002Z96402Z9LC02Z9H000000002Z9FC02Z93G00000002RAA202RA8H02RA9J02RA9102VPDU02WY1M02U858R18J8Q


Finder v1.01a by Cherry started (31.05.2008, 21:27:19)
Used runtime file:
> Filename: C:\Programme\Enterbrain\RPG2003\Spiele\Adepts - The Return of Light\RPG_RT.exe
> Size of code: 0x000C0800
> Size of data: 0x0001E400
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 3972)
Waiting for game to create window....OK (0x003E04C2)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 21 ms
> Scanned blocks: 216
> Size of dumped memory: 17858560 Bytes (17 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x0203545C)
> Step 2...OK (0x00B96874)
> Step 3...OK (0x004C9040)
> Step 4...OK (0x004C5A94)
>> Main pointer: 0x004C5A94
Scanning for save scene data pointer...
> Step 1...OK (0x0049C362)
> Step 2...OK (0x004C5E08)
>> Save scene data pointer: 0x004C5E08
Scanning for other scene data pointers...
> Step 1...OK (0x0048B39D)
> Step 2...OK (0x004C5A34)
>> Map scene data pointer: 0x004C5A34
>> Menu scene data pointer: 0x004C5A78
>> Battle scene data pointer: 0x004C5B50
>> Shop scene data pointer: 0x004C5C70
>> Enter hero name scene data pointer: 0x004C5A08
>> Title scene data pointer: 0x004C59A4
>> Game over scene data pointer: 0x004C5E48
>> Debug scene data pointer: 0x004C5B64
Scanning for actor data pointer...
> Step 1...OK (0x0048D9CD)
> Step 2...OK (0x004C5BE8)
>> Actor data pointer: 0x004C5BE8
Scanning for event data pointer...
> Step 1...OK (0x0048C62D)
> Step 2...OK (0x004C5B94)
>> Event data pointer: 0x004C5B94
Scanning for map data pointer...
> Step 1...OK (0x0048ED0E)
> Step 2...OK (0x004C5B2C)
>> Map data pointer: 0x004C5B2C
Scanning for picture and weather data pointers...
> Step 1...OK (0x0048AE25)
> Step 2...OK (0x004C5D50)
> Step 3...OK (0x004C5CB4)
>> Picture data pointer: 0x004C5D50
>> Weather data pointer: 0x004C5CB4
Scanning for inventory data pointer...
> Step 1...Error
Scanning for hero event pointer...
> Step 1...OK (0x0049E238)
> Step 2...OK (0x004C5C78)
>> Hero event pointer: 0x004C5C78
Scanning for vocabulary pointer...
> Step 1...OK (0x0048B7A2)
> Step 2...OK (0x004C5ACC)
>> Vocabulary pointer: 0x004C5ACC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046AECA)
> F4...OK (0x0046AE91)
> F5...OK (0x0046AEB7)
>> AltEnter: 0x0046AEA5
Scanning for OptSceneTransition pointer...OK (0x0049D442)
Scanning for OptLoadReturnScene pointer...OK (0x0048C6BC)
Scanning for OptMsgUnlockPics pointer...OK (0x004AB65A)

Finished!
> Time needed: 11,0 sec.
Finder wasn't able to detect all pointers. Some of them are missing. The features which depend on these pointers aren't useable.
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit RPG_RT.exe 1.07 vom RPG2003 (927KB):

MagicCode:
FV010100HM2O002PZ402ZYPO02ZYN002ZYOW02ZYUW02ZZ2K02ZYLW02ZZD802ZYJ802ZZEW02ZYVG02ZYYW02ZYWK02ZYTW02ZZ8G02ZZ4C00000002ZZ2S00000000000002RAMY02RALD02RAMF02RALX02W8EQ02XI7I02UNSG00MHV6


Finder v1.01a by Cherry started (31.05.2008, 21:30:21)
Used runtime file:
> Filename: C:\Programme\Enterbrain\RPG2003\Spiele\Phoenix Wright - Hidden Traces 0.5\RPG_RT.exe
> Size of code: 0x000C8A00
> Size of data: 0x0001F000
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 312)
Waiting for game to create window....OK (0x00E50426)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 21 ms
> Scanned blocks: 208
> Size of dumped memory: 17248256 Bytes (16 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01E8D640)
> Step 2...OK (0x00BA9704)
> Step 3...OK (0x004D1FF8)
> Step 4...OK (0x004CDC7C)
>> Main pointer: 0x004CDC7C
Scanning for save scene data pointer...
> Step 1...OK (0x004A23B2)
> Step 2...OK (0x004CDFCC)
>> Save scene data pointer: 0x004CDFCC
Scanning for other scene data pointers...
> Step 1...OK (0x004902C1)
> Step 2...OK (0x004CDC1C)
>> Map scene data pointer: 0x004CDC1C
>> Menu scene data pointer: 0x004CDC60
>> Battle scene data pointer: 0x004CDD38
>> Shop scene data pointer: 0x004CDE4C
>> Enter hero name scene data pointer: 0x004CDBF4
>> Title scene data pointer: 0x004CDB94
>> Game over scene data pointer: 0x004CE008
>> Debug scene data pointer: 0x004CDD4C
Scanning for actor data pointer...
> Step 1...OK (0x00492921)
> Step 2...OK (0x004CDDC8)
>> Actor data pointer: 0x004CDDC8
Scanning for event data pointer...
> Step 1...OK (0x00491561)
> Step 2...OK (0x004CDD74)
>> Event data pointer: 0x004CDD74
Scanning for map data pointer...
> Step 1...OK (0x00493C76)
> Step 2...OK (0x004CDD14)
>> Map data pointer: 0x004CDD14
Scanning for picture and weather data pointers...
> Step 1...OK (0x0048FD51)
> Step 2...OK (0x004CDF20)
> Step 3...OK (0x004CDE8C)
>> Picture data pointer: 0x004CDF20
>> Weather data pointer: 0x004CDE8C
Scanning for inventory data pointer...
> Step 1...Error
Scanning for hero event pointer...
> Step 1...OK (0x004A427C)
> Step 2...OK (0x004CDE54)
>> Hero event pointer: 0x004CDE54
Scanning for vocabulary pointer...
> Step 1...Error
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046B09A)
> F4...OK (0x0046B061)
> F5...OK (0x0046B087)
>> AltEnter: 0x0046B075
Scanning for OptSceneTransition pointer...OK (0x004A3492)
Scanning for OptLoadReturnScene pointer...OK (0x004915F0)
Scanning for OptMsgUnlockPics pointer...OK (0x004B1C6E)

Finished!
> Time needed: 12,0 sec.
Finder wasn't able to detect all pointers. Some of them are missing. The features which depend on these pointers aren't useable.
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.


Test mit der RPG_RT.exe von RPG2003 1.06 (950KB)

MagicCode:
FV010100HM2O0037R402ZYPO02ZYN002ZYOW02ZYUW02ZZ2K02ZYLW02ZZD802ZYJ802ZZEW02ZYVG02ZYYW02ZYWK02ZYTW02ZZ8G02ZZ4C00000002ZZ2S00000000000002RAMY02RALD02RAMF02RALX02W8EQ02XI7I02UNSGTK9M9U


Finder v1.01a by Cherry started (31.05.2008, 22:15:24)
Used runtime file:
> Filename: C:\Programme\Enterbrain\RPG2003\Spiele\RPG_RT.EXE
> Size of code: 0x000C8A00
> Size of data: 0x00024A00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 836)
Waiting for game to create window....OK (0x02330484)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 26 ms
> Scanned blocks: 209
> Size of dumped memory: 17436672 Bytes (16 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01EBD650)
> Step 2...OK (0x00BA96E4)
> Step 3...OK (0x004D1FF8)
> Step 4...OK (0x004CDC7C)
>> Main pointer: 0x004CDC7C
Scanning for save scene data pointer...
> Step 1...OK (0x004A23B2)
> Step 2...OK (0x004CDFCC)
>> Save scene data pointer: 0x004CDFCC
Scanning for other scene data pointers...
> Step 1...OK (0x004902C1)
> Step 2...OK (0x004CDC1C)
>> Map scene data pointer: 0x004CDC1C
>> Menu scene data pointer: 0x004CDC60
>> Battle scene data pointer: 0x004CDD38
>> Shop scene data pointer: 0x004CDE4C
>> Enter hero name scene data pointer: 0x004CDBF4
>> Title scene data pointer: 0x004CDB94
>> Game over scene data pointer: 0x004CE008
>> Debug scene data pointer: 0x004CDD4C
Scanning for actor data pointer...
> Step 1...OK (0x00492921)
> Step 2...OK (0x004CDDC8)
>> Actor data pointer: 0x004CDDC8
Scanning for event data pointer...
> Step 1...OK (0x00491561)
> Step 2...OK (0x004CDD74)
>> Event data pointer: 0x004CDD74
Scanning for map data pointer...
> Step 1...OK (0x00493C76)
> Step 2...OK (0x004CDD14)
>> Map data pointer: 0x004CDD14
Scanning for picture and weather data pointers...
> Step 1...OK (0x0048FD51)
> Step 2...OK (0x004CDF20)
> Step 3...OK (0x004CDE8C)
>> Picture data pointer: 0x004CDF20
>> Weather data pointer: 0x004CDE8C
Scanning for inventory data pointer...
> Step 1...Error
Scanning for hero event pointer...
> Step 1...OK (0x004A427C)
> Step 2...OK (0x004CDE54)
>> Hero event pointer: 0x004CDE54
Scanning for vocabulary pointer...
> Step 1...Error
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046B09A)
> F4...OK (0x0046B061)
> F5...OK (0x0046B087)
>> AltEnter: 0x0046B075
Scanning for OptSceneTransition pointer...OK (0x004A3492)
Scanning for OptLoadReturnScene pointer...OK (0x004915F0)
Scanning for OptMsgUnlockPics pointer...OK (0x004B1C6E)

Finished!
> Time needed: 12,0 sec.
Finder wasn't able to detect all pointers. Some of them are missing. The features which depend on these pointers aren't useable.
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.

Cherry
01.06.2008, 08:18
Herzlichen Dank.

Ich habe jetzt v1.02 hochgeladen, bei v1.01 konnten einige Pointer beim 2k3er nicht gefunden werden. Außerdem wurden jetzt die unnötigen Nullen aus dem Magic Code entfernt.

R.D.
01.06.2008, 15:36
so~ da bitte^^

Finder v1.01a by Cherry started (01.06.2008, 16:30:26)
Used runtime file:
> Filename: C:\Program Files\ASCII\RPG2000\Project\__Phönix__Saga__\RPG_RT.exe
> Size of code: 0x00096A00
> Size of data: 0x0001A600
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 5564)
Waiting for game to create window......OK (0x00230B7C)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 710 ms
> Scanned blocks: 205
> Size of dumped memory: 73781248 Bytes (70 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01708D78)
> Step 2...OK (0x01633168)
> Step 3...OK (0x0049DBB8)
> Step 4...OK (0x0049ABA4)
>> Main pointer: 0x0049ABA4
Scanning for save scene data pointer...
> Step 1...OK (0x0047AC38)
> Step 2...OK (0x0049AECC)
>> Save scene data pointer: 0x0049AECC
Scanning for other scene data pointers...
> Step 1...OK (0x004971A9)
> Step 2...OK (0x0049AB50)
>> Map scene data pointer: 0x0049AB50
>> Menu scene data pointer: 0x0049AB88
>> Battle scene data pointer: 0x0049AC5C
>> Shop scene data pointer: 0x0049AD64
>> Enter hero name scene data pointer: 0x0049AB24
>> Title scene data pointer: 0x0049AAC0
>> Game over scene data pointer: 0x0049AEFC
>> Debug scene data pointer: 0x0049AC70
Scanning for actor data pointer...
> Step 1...OK (0x00470349)
> Step 2...OK (0x0049ACE8)
>> Actor data pointer: 0x0049ACE8
Scanning for event data pointer...
> Step 1...OK (0x0046EFA6)
> Step 2...OK (0x0049AC98)
>> Event data pointer: 0x0049AC98
Scanning for map data pointer...
> Step 1...OK (0x0047168A)
> Step 2...OK (0x0049AC38)
>> Map data pointer: 0x0049AC38
Scanning for picture and weather data pointers...
> Step 1...OK (0x0047B80D)
> Step 2...OK (0x0049AE40)
> Step 3...OK (0x0049ACC8)
>> Picture data pointer: 0x0049AE40
>> Weather data pointer: 0x0049ACC8
Scanning for inventory data pointer...
> Step 1...OK (0x00495DD1)
> Step 2...OK (0x0049AA9C)
>> Inventory data pointer: 0x0049AA9C
Scanning for hero event pointer...
> Step 1...OK (0x0047C500)
> Step 2...OK (0x0049AD6C)
>> Hero event pointer: 0x0049AD6C
Scanning for vocabulary pointer...
> Step 1...OK (0x0046E112)
> Step 2...OK (0x0049ABDC)
>> Vocabulary pointer: 0x0049ABDC
Scanning for key pointer...
> Step 1...OK (0x00473EB8)
> Step 2...OK (0x0049AA04)
>> Key pointer: 0x0049AA04
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0045530A)
> F4...OK (0x004552D1)
> F5...OK (0x004552F7)
>> AltEnter: 0x004552E5
Scanning for OptSceneTransition pointer...OK (0x0047B84E)
Scanning for OptLoadReturnScene pointer...Error
Scanning for OptMsgUnlockPics pointer...OK (0x0048374D)

Finished!
> Time needed: 22,0 sec.
Finder wasn't able to detect all pointers. Some of them are missing. The features which depend on these pointers aren't useable.
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.

Finder v1.01a by Cherry started (01.06.2008, 16:30:26)
Used runtime file:
> Filename: C:\Program Files\ASCII\RPG2000\Project\__Phönix__Saga__\RPG_RT.exe
> Size of code: 0x00096A00
> Size of data: 0x0001A600
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 5564)
Waiting for game to create window......OK (0x00230B7C)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 710 ms
> Scanned blocks: 205
> Size of dumped memory: 73781248 Bytes (70 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01708D78)
> Step 2...OK (0x01633168)
> Step 3...OK (0x0049DBB8)
> Step 4...OK (0x0049ABA4)
>> Main pointer: 0x0049ABA4
Scanning for save scene data pointer...
> Step 1...OK (0x0047AC38)
> Step 2...OK (0x0049AECC)
>> Save scene data pointer: 0x0049AECC
Scanning for other scene data pointers...
> Step 1...OK (0x004971A9)
> Step 2...OK (0x0049AB50)
>> Map scene data pointer: 0x0049AB50
>> Menu scene data pointer: 0x0049AB88
>> Battle scene data pointer: 0x0049AC5C
>> Shop scene data pointer: 0x0049AD64
>> Enter hero name scene data pointer: 0x0049AB24
>> Title scene data pointer: 0x0049AAC0
>> Game over scene data pointer: 0x0049AEFC
>> Debug scene data pointer: 0x0049AC70
Scanning for actor data pointer...
> Step 1...OK (0x00470349)
> Step 2...OK (0x0049ACE8)
>> Actor data pointer: 0x0049ACE8
Scanning for event data pointer...
> Step 1...OK (0x0046EFA6)
> Step 2...OK (0x0049AC98)
>> Event data pointer: 0x0049AC98
Scanning for map data pointer...
> Step 1...OK (0x0047168A)
> Step 2...OK (0x0049AC38)
>> Map data pointer: 0x0049AC38
Scanning for picture and weather data pointers...
> Step 1...OK (0x0047B80D)
> Step 2...OK (0x0049AE40)
> Step 3...OK (0x0049ACC8)
>> Picture data pointer: 0x0049AE40
>> Weather data pointer: 0x0049ACC8
Scanning for inventory data pointer...
> Step 1...OK (0x00495DD1)
> Step 2...OK (0x0049AA9C)
>> Inventory data pointer: 0x0049AA9C
Scanning for hero event pointer...
> Step 1...OK (0x0047C500)
> Step 2...OK (0x0049AD6C)
>> Hero event pointer: 0x0049AD6C
Scanning for vocabulary pointer...
> Step 1...OK (0x0046E112)
> Step 2...OK (0x0049ABDC)
>> Vocabulary pointer: 0x0049ABDC
Scanning for key pointer...
> Step 1...OK (0x00473EB8)
> Step 2...OK (0x0049AA04)
>> Key pointer: 0x0049AA04
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0045530A)
> F4...OK (0x004552D1)
> F5...OK (0x004552F7)
>> AltEnter: 0x004552E5
Scanning for OptSceneTransition pointer...OK (0x0047B84E)
Scanning for OptLoadReturnScene pointer...Error
Scanning for OptMsgUnlockPics pointer...OK (0x0048374D)

Finished!
> Time needed: 22,0 sec.
Finder wasn't able to detect all pointers. Some of them are missing. The features which depend on these pointers aren't useable.
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.

Edit:
FV010100D81S002BCW02VHD002VHAO02VHC802VHI402VHPG02VH9G02VHZG02VH6O02VI0S02VHIO02VHM002VHJS02VHH402VHVK02VHL402VH5O02VHPO02VHEK02VH1G02PDL602PDJL02PDKN02PDK502SQQ602TFT90000000870K8

Aron
01.06.2008, 15:43
Bei mir kommt immer der Error:
Finder vVersion 1.02 Alpha by Cherry started (01.06.2008, 16:42:17)

Used runtime file:
> Filename: C:\Programme\RPG Maker 2003\Projekt\2K3 Ani-KS\RPG_RT.exe
> Size of code: 0x000C8E00
> Size of data: 0x0001EE00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 2608)
Waiting for game to create window....OK (0x000507F0)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 298 ms
> Scanned blocks: 106
> Size of dumped memory: 13418496 Bytes (12 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...Error
An essential pointer couldn't been found.

Hm wie kann man das nue hinbekommen?

MagicMaker
01.06.2008, 15:46
@R.D.: Hinweis ~ Bei dir fehlt der Magic Code, den braucht Cherry.

@Aron: Wenn ein Fehler kommt, führe den Test nochmal aus ohne den
Finder zu beenden, dann gehts bei mir auch immer.

Aron
01.06.2008, 15:48
@Aron: Wenn ein Fehler kommt, führe den Test nochmal aus ohne den
Finder zu beenden, dann gehts bei mir auch immer.
Hab ich jezt insgesammt 5 Mal versucht, geht imo noch nicht.

MagicMaker
01.06.2008, 16:02
Hast du es schon mit einer anderen RPG_RT.exe versucht?

Könnte ja sein dass er sich mit der nicht verträgt.

Cherry
01.06.2008, 17:40
Dürfte normal nicht sein. Kann ich die EXE mal haben? Danke.

EDIT: Oder hast du vielleicht nicht ENTER gedrückt und gewartet, bis das hier steht?
http://cherry1.ch.funpic.de/screens/ScreenShot_122_Finder.png

Aron
01.06.2008, 19:10
Dürfte normal nicht sein. Kann ich die EXE mal haben? Danke.

EDIT: Oder hast du vielleicht nicht ENTER gedrückt und gewartet, bis das hier steht?
http://cherry1.ch.funpic.de/screens/ScreenShot_122_Finder.png
Oh jezt gehts^^
wo du mir das verdammte Bild gezagt hast :O
aber sehr tolles programm^^
besonderst die midis xD

R.D.
01.06.2008, 19:15
welche Midis o.o''
Da gibs doch nur eine...

Aron
01.06.2008, 19:42
welche Midis o.o''
Da gibs doch nur eine...
sind eig drei drinne^^

Cherry
01.06.2008, 19:57
Das sind keine MIDIs sondern Modules (XM), und es sind tatsächlich 3 drinnen. Das erste wird aber am häufigsten gespielt.

Und - schön, dass du es toll findest (@Aron), aber könnte ich bitte auch die Ergebnisse haben?^^

Aron
01.06.2008, 20:33
MagicCode:

F01020HMV402PKW2ZYPO2ZYN02ZYOW2ZYUW2ZZ2K2ZYLW2ZZD82ZYJ82ZZEW2ZYVG2ZYYW2ZYWK2ZYTW2ZZ8G2ZZ4C2ZYIC2ZZ2S2ZYEK2RAMY2RALD2RAMF2RALX2W8VE2Y0EX2UNXG4HKOI
LogFile:

Finder vVersion 1.02 Alpha by Cherry started (01.06.2008, 21:31:30)
Used runtime file:
> Filename: C:\Programme\RPG Maker 2003\Projekt\2K3 Ani-KS\RPG_RT.exe
> Size of code: 0x000C8E00
> Size of data: 0x0001EE00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 2400)
Waiting for game to create window....OK (0x007006A2)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 641 ms
> Scanned blocks: 126
> Size of dumped memory: 14893056 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01AF4370)
> Step 2...OK (0x00B99B48)
> Step 3...OK (0x004D1FF8)
> Step 4...OK (0x004CDC7C)
>> Main pointer: 0x004CDC7C
Scanning for save scene data pointer...
> Step 1...OK (0x004A260A)
> Step 2...OK (0x004CDFCC)
>> Save scene data pointer: 0x004CDFCC
Scanning for other scene data pointers...
> Step 1...OK (0x00490375)
> Step 2...OK (0x004CDC1C)
>> Map scene data pointer: 0x004CDC1C
>> Menu scene data pointer: 0x004CDC60
>> Battle scene data pointer: 0x004CDD38
>> Shop scene data pointer: 0x004CDE4C
>> Enter hero name scene data pointer: 0x004CDBF4
>> Title scene data pointer: 0x004CDB94
>> Game over scene data pointer: 0x004CE008
>> Debug scene data pointer: 0x004CDD4C
Scanning for actor data pointer...
> Step 1...OK (0x004929D5)
> Step 2...OK (0x004CDDC8)
>> Actor data pointer: 0x004CDDC8
Scanning for event data pointer...
> Step 1...OK (0x00491615)
> Step 2...OK (0x004CDD74)
>> Event data pointer: 0x004CDD74
Scanning for map data pointer...
> Step 1...OK (0x00493D2A)
> Step 2...OK (0x004CDD14)
>> Map data pointer: 0x004CDD14
Scanning for picture and weather data pointers...
> Step 1...OK (0x0048FE05)
> Step 2...OK (0x004CDF20)
> Step 3...OK (0x004CDE8C)
>> Picture data pointer: 0x004CDF20
>> Weather data pointer: 0x004CDE8C
Scanning for inventory data pointer...
> Step 1...OK (0x004A251E)
> Step 2...OK (0x004CDB74)
>> Inventory data pointer: 0x004CDB74
Scanning for hero event pointer...
> Step 1...OK (0x004A44D4)
> Step 2...OK (0x004CDE54)
>> Hero event pointer: 0x004CDE54
Scanning for key pointer...
> Step 1...OK (0x004A24AE)
> Step 2...OK (0x004CDAEC)
>> Key pointer: 0x004CDAEC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046B09A)
> F4...OK (0x0046B061)
> F5...OK (0x0046B087)
>> AltEnter: 0x0046B075
Scanning for OptSceneTransition pointer...OK (0x004A36EA)
Scanning for OptLoadReturnScene pointer...OK (0x004916A4)
Scanning for OptMsgUnlockPics pointer...OK (0x004B7899)

Finished!
> Time needed: 17,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.

RTPexe 2k3:

2003\Projekt\2K3 Ani-KS\RPG_RT.exe
> Size of code: 0x000C8E00
> Size of data: 0x0001EE00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 2400)
Waiting for game to create window....OK (0x007006A2)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 641 ms
> Scanned blocks: 126
> Size of dumped memory: 14893056 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01AF4370)
> Step 2...OK (0x00B99B48)
> Step 3...OK (0x004D1FF8)
> Step 4...OK (0x004CDC7C)
>> Main pointer: 0x004CDC7C
Scanning for save scene data pointer...
> Step 1...OK (0x004A260A)
> Step 2...OK (0x004CDFCC)
>> Save scene data pointer: 0x004CDFCC
Scanning for other scene data pointers...
> Step 1...OK (0x00490375)
> Step 2...OK (0x004CDC1C)
>> Map scene data pointer: 0x004CDC1C
>> Menu scene data pointer: 0x004CDC60
>> Battle scene data pointer: 0x004CDD38
>> Shop scene data pointer: 0x004CDE4C
>> Enter hero name scene data pointer: 0x004CDBF4
>> Title scene data pointer: 0x004CDB94
>> Game over scene data pointer: 0x004CE008
>> Debug scene data pointer: 0x004CDD4C
Scanning for actor data pointer...
> Step 1...OK (0x004929D5)
> Step 2...OK (0x004CDDC8)
>> Actor data pointer: 0x004CDDC8
Scanning for event data pointer...
> Step 1...OK (0x00491615)
> Step 2...OK (0x004CDD74)
>> Event data pointer: 0x004CDD74
Scanning for map data pointer...
> Step 1...OK (0x00493D2A)
> Step 2...OK (0x004CDD14)
>> Map data pointer: 0x004CDD14
Scanning for picture and weather data pointers...
> Step 1...OK (0x0048FE05)
> Step 2...OK (0x004CDF20)
> Step 3...OK (0x004CDE8C)
>> Picture data pointer: 0x004CDF20
>> Weather data pointer: 0x004CDE8C
Scanning for inventory data pointer...
> Step 1...OK (0x004A251E)
> Step 2...OK (0x004CDB74)
>> Inventory data pointer: 0x004CDB74
Scanning for hero event pointer...
> Step 1...OK (0x004A44D4)
> Step 2...OK (0x004CDE54)
>> Hero event pointer: 0x004CDE54
Scanning for key pointer...
> Step 1...OK (0x004A24AE)
> Step 2...OK (0x004CDAEC)
>> Key pointer: 0x004CDAEC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046B09A)
> F4...OK (0x0046B061)
> F5...OK (0x0046B087)
>> AltEnter: 0x0046B075
Scanning for OptSceneTransition pointer...OK (0x004A36EA)
Scanning for OptLoadReturnScene pointer...OK (0x004916A4)
Scanning for OptMsgUnlockPics pointer...OK (0x004B7899)

Finished!
> Time needed: 17,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.

R.D.
01.06.2008, 20:37
wär schön wenn du noch schreiben könntest um was für eine Exe es sich handelt

MagicMaker
01.06.2008, 21:26
Wenn ich so "Size of code" und "Size of data" betrachte und dazu noch der
Ordnername, den selben hab ich bei... "Games" (oder "Scripte"? xD)...
glaub ich es ist 1.08 xD

MagicMaker
04.06.2008, 11:52
Test mit FatalMix 2000: [748KB]

http://imagesload.net/daten_no/1212576763_Finder-Fatalmix-Error.png

EDIT: In neuer Version behoben.

~~~Log an Cherry geschickt, sollte nich in den Thread.


Test mit FatalMix 2003: [928KB]

MagicCode:
F01020HN9C02PKW2ZYPO2ZYN02ZYOW2ZYUW2ZZ2K2ZYLW2ZZD82ZYJ82ZZEW2ZYVG2ZYYW2ZYWK2ZYTW2ZZ982ZYY02ZYIC2ZZ2S2ZYEK2RAMY2RALD2RAMF2RALX2W6CE2X7ZL2UL5K377CE


Finder vVersion 1.02 Alpha by Cherry started (04.06.2008, 12:45:18)
Used runtime file:
> Filename: C:\Programme\Enterbrain\RPG2003\Spiele\fatalmix2003\RPG_RT.exe
> Size of code: 0x000C9000
> Size of data: 0x0001EE00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 2512)
Waiting for game to create window....OK (0x001A05D4)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 70 ms
> Scanned blocks: 209
> Size of dumped memory: 17137664 Bytes (16 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01EBD544)
> Step 2...OK (0x00BA96B4)
> Step 3...OK (0x004D2008)
> Step 4...OK (0x004CDC7C)
>> Main pointer: 0x004CDC7C
Scanning for save scene data pointer...
> Step 1...OK (0x004A193E)
> Step 2...OK (0x004CDFCC)
>> Save scene data pointer: 0x004CDFCC
Scanning for other scene data pointers...
> Step 1...OK (0x004C95B9)
> Step 2...OK (0x004CDC1C)
>> Map scene data pointer: 0x004CDC1C
>> Menu scene data pointer: 0x004CDC60
>> Battle scene data pointer: 0x004CDD38
>> Shop scene data pointer: 0x004CDE4C
>> Enter hero name scene data pointer: 0x004CDBF4
>> Title scene data pointer: 0x004CDB94
>> Game over scene data pointer: 0x004CE008
>> Debug scene data pointer: 0x004CDD4C
Scanning for actor data pointer...
> Step 1...OK (0x00491BC9)
> Step 2...OK (0x004CDDC8)
>> Actor data pointer: 0x004CDDC8
Scanning for event data pointer...
> Step 1...OK (0x00490809)
> Step 2...OK (0x004CDD74)
>> Event data pointer: 0x004CDD74
Scanning for map data pointer...
> Step 1...OK (0x00492F1E)
> Step 2...OK (0x004CDD14)
>> Map data pointer: 0x004CDD14
Scanning for picture and weather data pointers...
> Step 1...OK (0x004A29DD)
> Step 2...OK (0x004CDF3C)
> Step 3...OK (0x004CDDA8)
>> Picture data pointer: 0x004CDF3C
>> Weather data pointer: 0x004CDDA8
Scanning for inventory data pointer...
> Step 1...OK (0x004A1852)
> Step 2...OK (0x004CDB74)
>> Inventory data pointer: 0x004CDB74
Scanning for hero event pointer...
> Step 1...OK (0x004A3808)
> Step 2...OK (0x004CDE54)
>> Hero event pointer: 0x004CDE54
Scanning for key pointer...
> Step 1...OK (0x004A17E2)
> Step 2...OK (0x004CDAEC)
>> Key pointer: 0x004CDAEC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046B09A)
> F4...OK (0x0046B061)
> F5...OK (0x0046B087)
>> AltEnter: 0x0046B075
Scanning for OptSceneTransition pointer...OK (0x004A2A1E)
Scanning for OptLoadReturnScene pointer...OK (0x00490898)
Scanning for OptMsgUnlockPics pointer...OK (0x004AE8B1)

Finished!
> Time needed: 10,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.

Kaltblut
04.06.2008, 13:14
Hi hoffe das nützt noch :)

Test mit normaler RPG_RT.exe vom RPG2003
Finder v1.05 Alpha by Cherry started (15.6.2007, 03:48:47)
Used runtime file:
> Filename: C:\RPG Maker 2003\Projekt\Laquanda\RPG_RT.exe
> Size of code: 0x00096A00
> Size of data: 0x0001AE00
> Version: N/A

Initializing...OK

==========================================
Starting prepared game...OK (PID 1620)
Waiting for game to create window....OK (0x000D03F4)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 290 ms
> Scanned blocks: 115
> Size of dumped memory: 11173888 Bytes (10 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01A024BC)
> Step 2...OK (0x00A64100)
> Step 3...OK (0x0049DBB8)
> Step 4...OK (0x0049ABA4)
>> Main pointer: 0x0049ABA4
Scanning for save scene data pointer...
> Step 1...OK (0x0047AC38)
> Step 2...OK (0x0049AECC)
>> Save scene data pointer: 0x0049AECC
Scanning for other scene data pointers...
> Step 1...OK (0x004971A9)
> Step 2...OK (0x0049AB50)
>> Map scene data pointer: 0x0049AB50
>> Menu scene data pointer: 0x0049AB88
>> Battle scene data pointer: 0x0049AC5C
>> Shop scene data pointer: 0x0049AD64
>> Enter hero name scene data pointer: 0x0049AB24
>> Title scene data pointer: 0x0049AAC0
>> Game over scene data pointer: 0x0049AEFC
>> Debug scene data pointer: 0x0049AC70
Scanning for actor data pointer...
> Step 1...OK (0x00470349)
> Step 2...OK (0x0049ACE8)
>> Actor data pointer: 0x0049ACE8
Scanning for event data pointer...
> Step 1...OK (0x0046EFA6)
> Step 2...OK (0x0049AC98)
>> Event data pointer: 0x0049AC98
Scanning for map data pointer...
> Step 1...OK (0x0047168A)
> Step 2...OK (0x0049AC38)
>> Map data pointer: 0x0049AC38
Scanning for picture and weather data pointers...
> Step 1...OK (0x0047B80D)
> Step 2...OK (0x0049AE40)
> Step 3...OK (0x0049ACC8)
>> Picture data pointer: 0x0049AE40
>> Weather data pointer: 0x0049ACC8
Scanning for inventory data pointer...
> Step 1...OK (0x0047AB4C)
> Step 2...OK (0x0049AA9C)
>> Inventory data pointer: 0x0049AA9C
Scanning for hero event pointer...
> Step 1...OK (0x0047C500)
> Step 2...OK (0x0049AD6C)
>> Hero event pointer: 0x0049AD6C
Scanning for key pointer...
> Step 1...OK (0x0047AB0B)
> Step 2...OK (0x0049AA04)
>> Key pointer: 0x0049AA04
Scanning for SCInject and SCOrig pointer...
> Step 1...OK (0x004970F0)
> Step 2...OK (0x004970F0)
>> SCInject pointer: 0x004970F0
>> SCOrig pointer: 0x00496D4F
Scanning for database pointer...
> Step 1...OK (0x00483134)
> Step 2...OK (0x0049AC7C)
>> Database pointer: 0x0049AC7C
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0045530A)
> F4...OK (0x004552D1)
> F5...OK (0x004552F7)
>> AltEnter: 0x004552E5
Scanning for OptSceneTransition pointer...OK (0x0047B84E)
Scanning for OptLoadReturnScene pointer...OK (0x0046F035)
Scanning for Space pointer...OK (0x00497A00)
Scanning for OptMsgUnlockPics pointer...OK (0x0048374D)

Finished!
> Time needed: 57.0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.

F01050FLS00D81S02CXS2VHD02VHAO2VHC82VHI42VHPG2VH9G2VHZG2VH6O2VI0S2VHIO2VHM02VHJS2VHH42VHVK2VHL42VH5O2VHPO2VH1G2VHJ02V5RK2V51R2V7K02PDL62PDJL2PDKN2PDK52SQQ62TFT92RN791PTH8

EDIT: Hups ^^ hab das erstbeste Spiel aus meinem Projektordner genommen.

Cherry
04.06.2008, 17:15
das ist die Standard-EXE vom 2k, nicht vom 2k3 ;)

Cherry
18.06.2009, 12:58
Falls es wen interessiert: Ich habe den Finder etwas optimiert.


3. CHANGELOG
------------

v1.20 Beta
* Readme file added
* Detecting OptMsgUnlockPics now also works with RM2k3 runtime files
* Prepared game removed - Finder is now working a lot faster, does no more randomly fail and no user interaction is needed any more
* Version detection is now working
* Finder is now detecting the "real" runtime file for you, in case it is not RPG_RT.EXE
* Retry button removed, because it's not needed any more
The finder.dat files created by this version are compatible with files created by v1.11, but not compatible with files created by earlier versions.

v1.11 Beta
* New pointers added
* Magic Code is no longer used
The finder.dat files created by this version are not compatible with files created by earlier versions.

v1.02 Alpha
* Some problems with RM2k3 runtime files solved

v1.01 Alpha
First testing release, using Magic Code as output

Download: http://cherrytree.at/downloads/finder.rar

mfG Cherry

SMWma
18.06.2009, 17:39
wohl blöde Frage, aber:
Wofür dient das hier?

R.D.
19.06.2009, 01:01
wohl blöde Frage, aber:
Wofür dient das hier?


Dieses Tool kann für jede RPG_RT-Version bestimmte Pointer ermitteln, die dann von diversen Patches (z.B. Power Patch Compact) genutzt werden können. Solche Patches (die dann ja eigentlich gar keine Patches mehr sind) sind dann mit ALLEN Versionen kompatibel.

Dafür.

SMWma
20.06.2009, 13:07
Menschensprache bitte^^ Ich habe jetzt gar nichts verstanden... Also für?:confused:

Cherry
20.06.2009, 13:46
Das IST Menschensprache ^^

Es legt eine Datei mit Daten ab, die von einigen Patches (z.B. Power Patch Compact) benötigt werden, um auf das Spiel zuzugreifen.