Viddy Classic
29.03.2008, 17:32
Jawohl, es soll im Herbst kommen ;)
Den Fokus legt man im diesen Jahr auf ein verbessertes Multiplayer Gameplay (Tag team Matches werden ausgebaut, Storymodus soll endlich zu Zweit gehen), und auf den Create-A-Finisher Modus, der wirklich super geil aussieht.
WWE SD! vs. Raw 2009 - Massig Infos zur aljährlichen Battle-Royal!
(Marius) Let's get ready to rumble! Wenn muskelbepackte Athleten wie Triple H, Umaga oder John Cena Moves wie den "Samoan Spike" oder den "F-U" auspacken, können meistens nur eingefleischte Wrestling-Fans mitreden. Und wer beim Stichwort "Pedigree" an Hundefutter denkt, der hat zwischen den Ringseilen nichts verloren! Für alle anderen "Edgeheads" und "Jerichoholics" gibt es nun die volle Packung Infos zur diesjährigen Ringschlacht!
Neben den standesgemäßen Roster-Updates, werden von Publisher THQ auch noch einige brandneue Features versprochen! So wird es erstmals in der Geschichte der Wrestling-Franchise einen "Create-A-Finisher" Mode, auf der PS2, PS3, PSP sowie der Xbox 360 Version geben. Ähnlich dem bekannten "Create-A-Taunt" Feature, in dem Ihr die Posen und Verhönungs-Gestens Eures eigens erstellten Superstar aus einer Vielzahl Animationen zusammenbasteln konntet, werdet Ihr nun aus über 500 Animations-Teilen Euren eigenen Special-Move kreieren!
THQ sowie Yuke's beweisen somit, dass sie ihr Ohr auf der Straße haben - denn eben jener "Create-A-FInisher"-Modus wurde in den letzten Jahren vehement von den Fans gefordert!
PlayStation-3-User können in der '09 Edition nun auch zu Ihren Xbox 360 Kollegen aufschließen und eigene Songs in das Spiel importieren!
Eine neue großartige Überraschung wird es im Season-Modus geben. Eben noch von uns harsch im "Top 10 der Spiele, die mit Coop-Modus noch besser geworden wären" Artikel kritisiert, schon hallte unser Worte in des Entwicklerteams Hörgang! Denn in "Smackdown vs. Raw 2009" könnt Ihr nun endlich wieder gemeinsam den Story-Mode spielen!
Coop heißt das Zauberwort und im Zuge dessen, werden die beliebten Tag-Team-Matches noch weiter verfeinert und durch neue "Tag-Team Finisher", einem gemeinsamen "Team-Momentum" und das sogenannte "Hot-Tag" Gimmick bereichert. Letzteres soll die Dramatik und Wendungen eines Tag-Matches noch besser vermitteln, indem Ihr in bestimmten Situation, in denen Ihr gerade wieder ordentlich auf's Maul bekommt, Euren rettenden Partner abklatschen und in den Kampf schicken könnt.
Besitzer einer Wii-Konsole dürfen sich ebenso über Erneuerungen freuen: Erstmals dürft Ihr Euch nun Online mit "Backbreakern" und "Piledriver" das Leben schwer machen. Ebenso wird die Matchanzahl gegenüber dem ersten Wii-Auftritt noch einmal angehoben. Außerdem werdet Ihr exklusiv auf Nintendos Motion-Konsole, das Jubeln Eures Muskelbergs bei EInlauf und Sieg per Remote und Nunchuk selber übernehmen können. Wer es schafft, den Fans beim Gang zum Ring so richtig einzuheitzen, wird im späteren Kampf mit einem Bonus belohnt!
Die DS-Version von SVR '09 wird dem Saison-Modus einen RPG Touch verpassen, bei dem Ihr unter anderm mit anderen Superstars interagieren oder auch Missionen ausführen müsst, um Champion zu werden. Auch dürfen sich Handheld-Fans nun endlich ihr virtuelles Alter-Ego im "Create-A-Superstar" erstellen.
giga.de
Trailer:http://www.giga.de/extern/relatedlink.php?url=http%3A%2F%2Fuk.ps3.ign.com%2Farticles%2F862%2F862459p1.html
Screenshots:http://www.giga.de/extern/relatedlink.php?url=http%3A%2F%2Fuk.media.ps3.ign.com%2Fmedia%2F142%2F14242649%2Fimgs_1.html
Das Spiel wird für PlayStation 3, Xbox 360, Wii, Nintendo DS, PSP, PlayStation 2 und Handys erscheinen
Chris Jericho ist dabei ;) (http://ps3media.ign.com/ps3/image/article/862/862440/wwe-smackdown-vs-raw-2009-tba-20080327074406901.jpg)
Ansonsten noch ein kleines Interview
Cory Ledesma: What did we take away from the reaction? Well, you know we're always looking to improve each year. We're very humble. We don't have a big ego. We definitely always see room for improvement in the franchise, so we've always welcomed criticism. We always welcome feedback on areas that fans really like so that we can continue to figure out what areas to develop and what areas need some improvement. So really we started pre-production this year quite early. We started a couple months before SmackDown vs. Raw '08 even came out, so we've had a big head start on our new game. We've had a long lead time to go ahead and develop some new features and to get our kind of wish list together of new features that want to add to the game, so we really feel really comfortable that going into SmackDown vs. Raw 2009 we think we're going to deliver an awesome feature set that the fans have been asking for as well as some new surprises that they probably won't see coming.
IGN: Well talking about '09, you're always a very outspoken person, we love that. Tell us, what is the new feature for '09 that knocks your socks off personally.
Ledesma: There are two big features that we're talking about at the announcement. We actually have a lot of the other features we're going to wait to reveal a little later on. I just want to stress that we're definitely going to have some cool surprises later on, but the two big features we're talking about now -- that I'm really excited about both -- is the first one is Create-A-Finisher. So now players are going to be able to create their own finishing move, put it on either Create-A-Superstars or existing WWE Superstars. We have a brand new creation interface that lets users piece together over 500 animations.
IGN: Wow.
Ledesma: They can piece together their move to mix in different kinds of holds, different taunts, different moves. If you want to have a pin on it, do you want to speed up the animation, do you want to slow it down? We have a lot of different options in there for you to really customize the finishing move that you really want, so this is a big, big feature. A lot of fans have been asking for a creation mode like this and we're really happy to deliver it this year, and we also think it gives players another way to customize their experience. They already have Create-A-Superstar, they already have Create-An-Entrance, and now, they're going to be able to go in further and create their own finishing moves. So you know, Greg, if you want to go ahead and create your Create-A-Superstar -- the "Greg Master" or "Greg the Destroyer" -- you're also going to be able to create your entrance and you're also going to be able to customize the way you're going to devastate opponents through this finishing move.
Mr. Kennedy cares not for your rules (Xbox 360).IGN: On behalf of all the fans: oh my God, that's awesome. How does that come together? I know as a fan, that's something we've been asking for forever. How do you work inside the limitations of that? Obviously you guys mo-cap all your moves and make sure they look as realistic as possible. Do you have to cobble together different pieces or how do you go about tackling that?
Ledesma: Yeah, we spent a lot of time thinking about exactly how we wanted this feature to be laid out and we were first talking about, "What should be the goal for Create-A-Finisher? For the player, what does he want to create?" And really we were thinking, "OK, well, he either wants to create moves that no one has ever seen before or he wants to create moves that other wrestlers outside this organization do or maybe past wrestlers do." So really, we didn't want to focus on just recreating or adjusting existing moves, we thought, "Hey, that's not really fun. We want to create brand new moves that no one's ever seen before, or moves that other Superstars do that they don't have access to." Really that was the vision for the design of Create-A-Finisher, so with that in mind, we wanted to motion capture animations that were unique, different than what you typically see in the WWE.
IGN: I know you want to keep so much of it behind closed doors and keep people exited for it and not give it all away, but does it break down into pieces? Do you have to pick A, B and C from a pool of 500 motions to get it down to one solid move?
Ledesma: Yeah, what it's going to be is you're actually going to have an allotment as far as how much memory you have to work with and it works up to about ten pieces you can piece together. That's your maximum. So you can go ahead to chain together a big, long ten piece. So, I'm not sure if you're familiar with the former Superstar Eddie Guerrero's "Three Amigos?"
IGN: OK.
Ledesma: He did the three suplexes?
IGN: Yeah, yeah.
Ledesma: If you really wanted to go all out, you could add eight suplexes in there, and just go crazy. Or you could add eight powerbombs. You have the eight steps to work with, so you can add in as much as you want. It can be additional taunts, if you want to transition to different holds, if you want to add spins in there, you can have the guy rotate. You have a lot of different options for what you can do.
IGN: Wow, awesome. Well, you said there are two main parts that get you going. What's the other one as far as new features?
Hier die restlichen Videos:
Tag-Team Features (http://c.xbox360movies.ign.com/xbox360/video/article/863/863061/tagteam_032808_qtlowwide.mov)
Create-a-Finisher (http://c.xbox360movies.ign.com/xbox360/video/article/863/863061/createfinisher_032808_qtlowwide.mov)
wii-Gameplay (http://c.wiimovies.ign.com/wii/video/article/862/862945/thq_wii_032808_qtlowwide.mov)
Den Fokus legt man im diesen Jahr auf ein verbessertes Multiplayer Gameplay (Tag team Matches werden ausgebaut, Storymodus soll endlich zu Zweit gehen), und auf den Create-A-Finisher Modus, der wirklich super geil aussieht.
WWE SD! vs. Raw 2009 - Massig Infos zur aljährlichen Battle-Royal!
(Marius) Let's get ready to rumble! Wenn muskelbepackte Athleten wie Triple H, Umaga oder John Cena Moves wie den "Samoan Spike" oder den "F-U" auspacken, können meistens nur eingefleischte Wrestling-Fans mitreden. Und wer beim Stichwort "Pedigree" an Hundefutter denkt, der hat zwischen den Ringseilen nichts verloren! Für alle anderen "Edgeheads" und "Jerichoholics" gibt es nun die volle Packung Infos zur diesjährigen Ringschlacht!
Neben den standesgemäßen Roster-Updates, werden von Publisher THQ auch noch einige brandneue Features versprochen! So wird es erstmals in der Geschichte der Wrestling-Franchise einen "Create-A-Finisher" Mode, auf der PS2, PS3, PSP sowie der Xbox 360 Version geben. Ähnlich dem bekannten "Create-A-Taunt" Feature, in dem Ihr die Posen und Verhönungs-Gestens Eures eigens erstellten Superstar aus einer Vielzahl Animationen zusammenbasteln konntet, werdet Ihr nun aus über 500 Animations-Teilen Euren eigenen Special-Move kreieren!
THQ sowie Yuke's beweisen somit, dass sie ihr Ohr auf der Straße haben - denn eben jener "Create-A-FInisher"-Modus wurde in den letzten Jahren vehement von den Fans gefordert!
PlayStation-3-User können in der '09 Edition nun auch zu Ihren Xbox 360 Kollegen aufschließen und eigene Songs in das Spiel importieren!
Eine neue großartige Überraschung wird es im Season-Modus geben. Eben noch von uns harsch im "Top 10 der Spiele, die mit Coop-Modus noch besser geworden wären" Artikel kritisiert, schon hallte unser Worte in des Entwicklerteams Hörgang! Denn in "Smackdown vs. Raw 2009" könnt Ihr nun endlich wieder gemeinsam den Story-Mode spielen!
Coop heißt das Zauberwort und im Zuge dessen, werden die beliebten Tag-Team-Matches noch weiter verfeinert und durch neue "Tag-Team Finisher", einem gemeinsamen "Team-Momentum" und das sogenannte "Hot-Tag" Gimmick bereichert. Letzteres soll die Dramatik und Wendungen eines Tag-Matches noch besser vermitteln, indem Ihr in bestimmten Situation, in denen Ihr gerade wieder ordentlich auf's Maul bekommt, Euren rettenden Partner abklatschen und in den Kampf schicken könnt.
Besitzer einer Wii-Konsole dürfen sich ebenso über Erneuerungen freuen: Erstmals dürft Ihr Euch nun Online mit "Backbreakern" und "Piledriver" das Leben schwer machen. Ebenso wird die Matchanzahl gegenüber dem ersten Wii-Auftritt noch einmal angehoben. Außerdem werdet Ihr exklusiv auf Nintendos Motion-Konsole, das Jubeln Eures Muskelbergs bei EInlauf und Sieg per Remote und Nunchuk selber übernehmen können. Wer es schafft, den Fans beim Gang zum Ring so richtig einzuheitzen, wird im späteren Kampf mit einem Bonus belohnt!
Die DS-Version von SVR '09 wird dem Saison-Modus einen RPG Touch verpassen, bei dem Ihr unter anderm mit anderen Superstars interagieren oder auch Missionen ausführen müsst, um Champion zu werden. Auch dürfen sich Handheld-Fans nun endlich ihr virtuelles Alter-Ego im "Create-A-Superstar" erstellen.
giga.de
Trailer:http://www.giga.de/extern/relatedlink.php?url=http%3A%2F%2Fuk.ps3.ign.com%2Farticles%2F862%2F862459p1.html
Screenshots:http://www.giga.de/extern/relatedlink.php?url=http%3A%2F%2Fuk.media.ps3.ign.com%2Fmedia%2F142%2F14242649%2Fimgs_1.html
Das Spiel wird für PlayStation 3, Xbox 360, Wii, Nintendo DS, PSP, PlayStation 2 und Handys erscheinen
Chris Jericho ist dabei ;) (http://ps3media.ign.com/ps3/image/article/862/862440/wwe-smackdown-vs-raw-2009-tba-20080327074406901.jpg)
Ansonsten noch ein kleines Interview
Cory Ledesma: What did we take away from the reaction? Well, you know we're always looking to improve each year. We're very humble. We don't have a big ego. We definitely always see room for improvement in the franchise, so we've always welcomed criticism. We always welcome feedback on areas that fans really like so that we can continue to figure out what areas to develop and what areas need some improvement. So really we started pre-production this year quite early. We started a couple months before SmackDown vs. Raw '08 even came out, so we've had a big head start on our new game. We've had a long lead time to go ahead and develop some new features and to get our kind of wish list together of new features that want to add to the game, so we really feel really comfortable that going into SmackDown vs. Raw 2009 we think we're going to deliver an awesome feature set that the fans have been asking for as well as some new surprises that they probably won't see coming.
IGN: Well talking about '09, you're always a very outspoken person, we love that. Tell us, what is the new feature for '09 that knocks your socks off personally.
Ledesma: There are two big features that we're talking about at the announcement. We actually have a lot of the other features we're going to wait to reveal a little later on. I just want to stress that we're definitely going to have some cool surprises later on, but the two big features we're talking about now -- that I'm really excited about both -- is the first one is Create-A-Finisher. So now players are going to be able to create their own finishing move, put it on either Create-A-Superstars or existing WWE Superstars. We have a brand new creation interface that lets users piece together over 500 animations.
IGN: Wow.
Ledesma: They can piece together their move to mix in different kinds of holds, different taunts, different moves. If you want to have a pin on it, do you want to speed up the animation, do you want to slow it down? We have a lot of different options in there for you to really customize the finishing move that you really want, so this is a big, big feature. A lot of fans have been asking for a creation mode like this and we're really happy to deliver it this year, and we also think it gives players another way to customize their experience. They already have Create-A-Superstar, they already have Create-An-Entrance, and now, they're going to be able to go in further and create their own finishing moves. So you know, Greg, if you want to go ahead and create your Create-A-Superstar -- the "Greg Master" or "Greg the Destroyer" -- you're also going to be able to create your entrance and you're also going to be able to customize the way you're going to devastate opponents through this finishing move.
Mr. Kennedy cares not for your rules (Xbox 360).IGN: On behalf of all the fans: oh my God, that's awesome. How does that come together? I know as a fan, that's something we've been asking for forever. How do you work inside the limitations of that? Obviously you guys mo-cap all your moves and make sure they look as realistic as possible. Do you have to cobble together different pieces or how do you go about tackling that?
Ledesma: Yeah, we spent a lot of time thinking about exactly how we wanted this feature to be laid out and we were first talking about, "What should be the goal for Create-A-Finisher? For the player, what does he want to create?" And really we were thinking, "OK, well, he either wants to create moves that no one has ever seen before or he wants to create moves that other wrestlers outside this organization do or maybe past wrestlers do." So really, we didn't want to focus on just recreating or adjusting existing moves, we thought, "Hey, that's not really fun. We want to create brand new moves that no one's ever seen before, or moves that other Superstars do that they don't have access to." Really that was the vision for the design of Create-A-Finisher, so with that in mind, we wanted to motion capture animations that were unique, different than what you typically see in the WWE.
IGN: I know you want to keep so much of it behind closed doors and keep people exited for it and not give it all away, but does it break down into pieces? Do you have to pick A, B and C from a pool of 500 motions to get it down to one solid move?
Ledesma: Yeah, what it's going to be is you're actually going to have an allotment as far as how much memory you have to work with and it works up to about ten pieces you can piece together. That's your maximum. So you can go ahead to chain together a big, long ten piece. So, I'm not sure if you're familiar with the former Superstar Eddie Guerrero's "Three Amigos?"
IGN: OK.
Ledesma: He did the three suplexes?
IGN: Yeah, yeah.
Ledesma: If you really wanted to go all out, you could add eight suplexes in there, and just go crazy. Or you could add eight powerbombs. You have the eight steps to work with, so you can add in as much as you want. It can be additional taunts, if you want to transition to different holds, if you want to add spins in there, you can have the guy rotate. You have a lot of different options for what you can do.
IGN: Wow, awesome. Well, you said there are two main parts that get you going. What's the other one as far as new features?
Hier die restlichen Videos:
Tag-Team Features (http://c.xbox360movies.ign.com/xbox360/video/article/863/863061/tagteam_032808_qtlowwide.mov)
Create-a-Finisher (http://c.xbox360movies.ign.com/xbox360/video/article/863/863061/createfinisher_032808_qtlowwide.mov)
wii-Gameplay (http://c.wiimovies.ign.com/wii/video/article/862/862945/thq_wii_032808_qtlowwide.mov)