Hallo Forengemeinde
MCA + COV addon ist Fertig
Allerdings scheint sie nicht völlig Bugfrei zu sein. Ich bleibe deshalb bei 5.1. wers trotzdem haben will kann sie die nächsten 7 Tage von meinem Webspace (http://www.babsiko.at/r3/files/MCA5.2_DV.zip) herunterladen.
Gruss NNW
Was ist denn der Unterschied zwischen MCA 5.1 und 5.2?
- Fixed the 'Apelles Matius' topic bug.
- Fixed bug with the Telvanni Bride quest - MCA no longer breaks the main quest!
- Fixed a bug where Adventurers would take you to jail when you resisted arrest.
- Renamed one of the Dunmer noblewomen to 'Noblewoman' instead of 'Nobleman'.
- Fixed problem with some Ashlanders wearing a scarf but no shirt.
- Fixed problem with pack guars and handcarts appearing without owners.
- Fixed problem with some Ruffians not using their bows.
- Added a new Breton male head - a retexture I did of Rhedd's.
- Added more of Ren's hairstyles.
- Some Breton males now have Ren's hairstyles.
- Footpads are now less likely to wear robes.
- Fences no longer sell their wigs.
- Giving money to beggars now increases your reputation.
- Assassins that spawn with throwing weapons will now use them.
- Some NPCs now use throwing axes and javelins.
- Added Colonists to Raven Rock, and Courtesans to the Raven Rock Bar. They only
appear after the colony has reached an appropriate stage of completion.
- Added Courtesans to The Lizard's Head, The Flowers of Gold and The Lucky Lockup.
- Added Huntsmen to the wilderness of Solstheim.
- Adventurer NPCs now have a greater chance of spawning with a pack guar.
- Added Mummies and Zombies made from retextured Corprus Stalkers (inspired by the
ones in Puma Man's Giants mod).
- Retextured the Zombie NPCs.
- Skeletons now use Shannon's meshes, so they resemble the Bethesda ones.
- Necromancers no longer spawn in exteriors during the daytime.
- All interior spawnpoints have had their rotations tweaked. NPCs in shops will now
appear to be looking at the shelves or chatting to the shopkeeper, NPCs in taverns
will stand at the bar, NPCs in temples will stand at shrines, etc.
- Drunkards are back, with RX31's stagger animation. Some will want to fight you,
though unlike previous versions you now have the option to refuse. They only
spawn at night, and will sometimes appear staggering through the streets. The
old bug where attacking them would sometimes count as a crime has been fixed.
- Added a patch to be used with the 'Clothiers of Vvardenfell' mod by Korana,
BadKarma, and Lady Rae that adds some of the new clothes to MCA NPCs.
- Numerous other minor fixes.
CHANGES TO COMPANION NPCs:
Companion NPCs have had an overhaul in this version, and now have lots more
functions, bringing them in line with other popular companion mods. Big thanks to
Emma, The Other Felix and Grumpy (RIP) and co for showing us all what can
potentially be done with these NPCs, and inspiring most of these additions.
- Added loads of dialogue. Companions will now tell you their background, give a
little advice, share the latest rumours, etc.
- Added multiple fighting styles.
- Companions now levitate and water walk with the player.
- Companions can no longer be bribed. You will now have to ply them with food and
drink (including new stuff available at all taverns) to raise their disposition.
Just don't give them too much alcohol, or they might get drunk.
- Companions can now give you one item per day, based on their class. So warriors
will give you armorers hammers, archers give arrows, knights give potions, mages
give scrolls, rogues give lockpicks/probes etc.
- Companions now 'speak' some of their dialogue.
- Companions can now teleport to various locations
Das kann also ein "wenig" dauern ;)
:eek: Oh, das ist ja doch einiges...
Na dann viel Glück :)
Freu mich schon jetzt drauf und danke nochmal für die Übersetzung von COV :D
Fertig
ABER
siehe oben ;)
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