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Please help! I want 320x240 resolution in rpg maker XP.
I want a script of this. Is it possible? :confused:
GSandSDS
17.10.2007, 21:40
As far as I know there is no script that makes this possible. Of course you could use 320x240 ressources and double their size to let it look like as if the game is in 320x240.
I want this script because i work with videos, and in 640x480 its too slow, its like a lag.
If i use 320x240 pictures, and doubled the sizes, itt will go faster?
Is there a script to fix this "too slow" problem? In 2k3 there was no problem with videos. (I use a lots of pictures to make videos, just like my last 3D-Battle System project)
MagicMagor
17.10.2007, 22:09
If i use 320x240 pictures, and doubled the sizes, itt will go faster?
No as the amount of data will be the same.
There is no general way of solving the problem of having lag. The only real way of solving is to optimize your code, you have to find the bottle-neck of performance and optimize this to improve performance.
But be warned, the XP is slow and there is only so much you can do to optimize your game.
You are using pictures to create a sort of movie, and this causes your game to lag. Ways to improve this would be changing to smaller pictures, for example having a static background and only smaller sprites on top of it, which move and change. Or using reduced color-depth for the picture, the amount of data will be greatly reduced by this. Also using directly ruby-code to do this and not relying on the "show picture" event-command may get some speed (i doub't it will be much). The graphics in XP are not hardware-acclerated (there is a good reason for this) and there is no way you can change this (it's hardcoded in the game.exe and the rgss.dll). Some things are just not possible on the XP, due to performance-problems.
Rm2k3 used a different engine and didn't used an interpreted language like ruby and therefore was a lot faster than the XP.
This sort is the script, and uses 100 pictures.
http://www.npshare.de/files/35/9068/picturescript.png
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