Owa Djidjinoli (greetings everyone),
It's been a long time, how are you everyone? We are very happy to come back to you with some great news!
We've been working
nights and days on
Shiness for months now, and but we don’t want you to feel like we’re ignoring you – we’ve been doing all we can to finish the game and to make it as great as it can be and we can expect a release before the
end of Q1 2017. Releasing a first game for us has been an amazing adventure but that's also been a huge challenge. The PC version is now feature
finished ...and we are now debugging with plans to put the
final touches in January.
Xbox One and
PS4 versions are
almost finished, we are also debugging and we should start the certification process in the coming weeks.
Because you’ve all been so great since the very beginning, we’ve decided to provide you with an
exclusive demo of the
final render of the game for anyone that backed
more than 20$. An update will come next week about that.
More information about the game, a more accurate release date, and more -
will pop in January! It's the final line, we're all
super motivated and working hard on
Shiness! Thanks for your trust.
To our Kickstarter fans:
You are too awesome - you’ve helped us since the beginning and we’re sorry that you haven’t received any rewards yet. We’ll get those over to you as soon as we’re able, but please remember we’re a small team and our first task is to finish the game above anything else.
We are going to launch the surveys next week, and we really hope you will like the game when you play it!
Happy Holidays and See You Very Soon!
About Shiness:
• It takes us around 35 hours to complete the game
• There’s more than 30 epic boss fights
• Around 100 different enemies you will fight against.
• 2 hours of Original Sound Track.
• 20 special quests and special missions.
• More than 30 different magic spells
• A unique crafting system
• A load of great dungeons and gigantic fights!
• …and a whole lot of extra things we’re sure you will love.
...